How to crop circular area from bitmap in Android?


This example demonstrates how do I crop circular area from bitmap in android.

Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.

Step 2 − Add the following code to res/layout/activity_main.xml.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   tools:context=".MainActivity">
</RelativeLayout>

Step 3 − Add the following code to src/MainActivity.java

import androidx.appcompat.app.AppCompatActivity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
public class MainActivity extends AppCompatActivity {
   @Override
   protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(new CutImage(this));
   }
   class CutImage extends View {
      Bitmap bitmap;
      Path path = new Path();
      Paint paint;
      public CutImage(Context context) {
         super(context);
         bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.demo);
         paint = new Paint();
         paint.setColor(Color.RED);
         paint.setStyle(Paint.Style.STROKE);
         paint.setStrokeWidth(5f);
      }
      @Override
      protected void onDraw(Canvas canvas) {
         super.onDraw(canvas);
         canvas.drawBitmap(bitmap, 0,0, null);
         canvas.drawPath(path, paint);
      }
      @Override
      public boolean onTouchEvent(MotionEvent event) {
         float x = event.getX();
         float y = event.getY();
         switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
               path.moveTo(x,y);
               break;
            case MotionEvent.ACTION_MOVE:
            case MotionEvent.ACTION_UP:
               path.lineTo(x,y);
               CropBitmap();
               break;
         }
         invalidate();
         return true;
      }
      private void CropBitmap() {
         Bitmap croppedBitmap = Bitmap.createBitmap( bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
         Canvas cropCanvas = new Canvas(croppedBitmap);
         Paint paint1 = new Paint();
         cropCanvas.drawPath(path, paint1);
         paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
         cropCanvas.drawBitmap(bitmap, 0, 0, paint1);
         bitmap = croppedBitmap;
         invalidate();
      }
   }
}

Step 4 − Add the following code to androidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.sample">
   <application
      android:allowBackup="true"
      android:icon="@mipmap/ic_launcher"
      android:label="@string/app_name"
      android:roundIcon="@mipmap/ic_launcher_round"
      android:supportsRtl="true"
      android:theme="@style/AppTheme">
      <activity android:name=".MainActivity">
         <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
         </intent-filter>
      </activity>
   </application>
</manifest>

Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click Run Play Icon icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen −


Click here to download the project code.

Updated on: 03-Jul-2020

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