Data Structure
Networking
RDBMS
Operating System
Java
MS Excel
iOS
HTML
CSS
Android
Python
C Programming
C++
C#
MongoDB
MySQL
Javascript
PHP
- Selected Reading
- UPSC IAS Exams Notes
- Developer's Best Practices
- Questions and Answers
- Effective Resume Writing
- HR Interview Questions
- Computer Glossary
- Who is Who
How to convert a Bitmap to Drawable in Kotlin?
This example demonstrates how to convert a Bitmap to Drawable in Kotlin.
Step 1 − Create a new project in Android Studio, go to File? New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
Example
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <Button android:id="@+id/btnConvert" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_marginTop="10dp" android:text="Convert bitmap to Drawable" /> <ImageView android:id="@+id/imageView" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_below="@id/btnConvert" android:layout_marginTop="10dp" /> </RelativeLayout>
Step 3 − Add the following code to src/MainActivity.kt
Example
import android.graphics.Bitmap
import android.graphics.drawable.BitmapDrawable
import android.graphics.drawable.Drawable
import android.os.Bundle
import android.widget.Button
import android.widget.ImageView
import androidx.appcompat.app.AppCompatActivity
class MainActivity : AppCompatActivity() {
lateinit var imageView: ImageView
lateinit var button: Button
lateinit var bitmap: Bitmap
lateinit var drawable: Drawable
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
title = "KotlinApp"
imageView = findViewById(R.id.imageView)
button = findViewById(R.id.btnConvert)
button.setOnClickListener {
drawable = applicationContext.resources.getDrawable(R.drawable.image)
bitmap = (drawable as BitmapDrawable).bitmap
val d = BitmapDrawable(bitmap)
imageView.setImageDrawable(d)
}
}
}
Step 4 − Add the following code to androidManifest.xml
Example
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.myapplication"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon
from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen

Advertisements