How to convert a Bitmap to Drawable in Kotlin?


This example demonstrates how to convert a Bitmap to Drawable in Kotlin.

Step 1 − Create a new project in Android Studio, go to File? New Project and fill all required details to create a new project.

Step 2 − Add the following code to res/layout/activity_main.xml.

Example

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   tools:context=".MainActivity">
   <Button
      android:id="@+id/btnConvert"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_centerHorizontal="true"
      android:layout_marginTop="10dp"
      android:text="Convert bitmap to Drawable" />
   <ImageView
      android:id="@+id/imageView"
      android:layout_width="match_parent"
      android:layout_height="match_parent"
      android:layout_below="@id/btnConvert"
      android:layout_marginTop="10dp" />
</RelativeLayout>

Step 3 − Add the following code to src/MainActivity.kt

Example

import android.graphics.Bitmap
import android.graphics.drawable.BitmapDrawable
import android.graphics.drawable.Drawable
import android.os.Bundle
import android.widget.Button
import android.widget.ImageView
import androidx.appcompat.app.AppCompatActivity
class MainActivity : AppCompatActivity() {
   lateinit var imageView: ImageView
   lateinit var button: Button
   lateinit var bitmap: Bitmap
   lateinit var drawable: Drawable
   override fun onCreate(savedInstanceState: Bundle?) {
      super.onCreate(savedInstanceState)
      setContentView(R.layout.activity_main)
      title = "KotlinApp"
      imageView = findViewById(R.id.imageView)
      button = findViewById(R.id.btnConvert)
      button.setOnClickListener {
         drawable = applicationContext.resources.getDrawable(R.drawable.image)
         bitmap = (drawable as BitmapDrawable).bitmap
         val d = BitmapDrawable(bitmap)
         imageView.setImageDrawable(d)
      }
   }
}

Step 4 − Add the following code to androidManifest.xml

Example

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.myapplication">
   <application
      android:allowBackup="true"
      android:icon="@mipmap/ic_launcher"
      android:label="@string/app_name"
      android:roundIcon="@mipmap/ic_launcher_round"
      android:supportsRtl="true"
      android:theme="@style/AppTheme">
      <activity android:name=".MainActivity">
         <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
         </intent-filter>
      </activity>
   </application>
</manifest>

Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen

Updated on: 23-May-2020

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