How to Check if Android EditText is empty in Kotlin?

Kotlin Apps/ApplicationsMobile DevelopmentAndroid

This example demonstrates how to Check if Android EditText is empty in Kotlin.

Step 1 − Create a new project in Android Studio, go to File? New Project and fill all required details to create a new project.

Step 2 − Add the following code to res/layout/activity_main.xml.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   android:padding="2dp"
   tools:context=".MainActivity">
   <EditText
      android:id="@+id/editText"
      android:layout_width="match_parent"
      android:layout_height="wrap_content"
      android:layout_centerHorizontal="true"
      android:layout_marginTop="45dp"
      android:textSize="24sp" />
   <Button
      android:id="@+id/buttonCheck"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_below="@id/editText"
      android:layout_centerInParent="true"
      android:layout_marginTop="25sp"
      android:text="Check Edit" />
</RelativeLayout>

Step 3 − Add the following code to src/MainActivity.kt

import android.os.Bundle
import android.text.TextUtils
import android.widget.Button
import android.widget.EditText
import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
class MainActivity : AppCompatActivity() {
   lateinit var editText: EditText
   lateinit var button: Button
   override fun onCreate(savedInstanceState: Bundle?) {
      super.onCreate(savedInstanceState)
      setContentView(R.layout.activity_main)
      title = "KotlinApp"
      button = findViewById(R.id.buttonCheck)
      button.setOnClickListener {
         if (TextUtils.isEmpty(editText.text.toString())) {
            Toast.makeText(this, "Empty field not allowed!", Toast.LENGTH_SHORT).show()
         } else {
            Toast.makeText(this, "Proceed..", Toast.LENGTH_SHORT).show()
         }
      }
   }
}

Step 4 − Add the following code to androidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.q1">
   <application
      android:allowBackup="true"
      android:icon="@mipmap/ic_launcher"
      android:label="@string/app_name"
      android:roundIcon="@mipmap/ic_launcher_round"
      android:supportsRtl="true"
      android:theme="@style/AppTheme">
      <activity android:name=".MainActivity">
         <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
         </intent-filter>
      </activity>
   </application>
</manifest>

Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen


raja
Published on 26-May-2020 06:35:15
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