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How do we set the input type for an Android EditText programmatically using Kotlin?
This example demonstrates how to set the input type for an Android EditText programmatically using Kotlin.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:padding="4dp"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_marginTop="70dp" android:background="#008080" android:padding="5dp" android:text="TutorialsPoint" android:textColor="#fff" android:textSize="24sp" android:textStyle="bold" /> <EditText android:id="@+id/editText" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_centerInParent="true" /> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@+id/editText" android:layout_centerInParent="true" android:onClick="setInputTypeNumber" android:text="Click here" /> </RelativeLayout>
Step 3 − Add the following code to src/MainActivity.kt
import androidx.appcompat.app.AppCompatActivity import android.os.Bundle import android.text.InputType import android.view.View import android.widget.EditText class MainActivity : AppCompatActivity() { private lateinit var editText: EditText override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" editText= findViewById(R.id.editText) } fun setInputTypeNumber(view: View) { editText.inputType = InputType.TYPE_CLASS_NUMBER } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.q11"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen.
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