FabricJS – How to scale an Image object to a given width?


In this tutorial, we are going to learn how to scale an Image object to a given width using FabricJS. We can create an Image object by creating an instance of fabric.Image. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to scale an Image object to a given width, we use the scaleToWidth method.

Syntax

scaleToWidth(value: Number, absolute: Boolean): fabric.Object 

Parameters

  • value βˆ’ This parameter accepts a Number which determines the new width value of our Image object.

  • absolute βˆ’ This parameter accepts a Boolean value which determines whether the viewport is to be ignored or not.

Default appearance of the Image object

Example

Let’s see a code example to see how our image object looks when the scaleToWidth method is not used. In this case, our image object will not be scaled in horizontal or vertical directions.

<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Default appearance of the Image object</h2> <p> You can see that the object has not been scaled in horizontal or vertical direction </p> <canvas id="canvas"></canvas> <img src="https://www.tutorialspoint.com/images/logo.png" id="img1" style="display: none" /> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating the image element var imageElement = document.getElementById("img1"); // Initiate an Image object var image = new fabric.Image(imageElement, { top: 50, left: 110, }); // Add it to the canvas canvas.add(image); </script> </body> </html>

Passing the scaleToWidth method with a custom value

Example

In this example, we will see how assigning a value to the scaleToWidth method scales our image object to a given width. Since we have passed the value as 200, that will be the new width of our image object.

<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Passing the scaleToWidth method with a custom value</h2> <p>You can see that the new width of our image object is 200</p> <canvas id="canvas"></canvas> <img src="https://www.tutorialspoint.com/images/logo.png" id="img1" style="display: none" /> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating the image element var imageElement = document.getElementById("img1"); // Initiate an Image object var image = new fabric.Image(imageElement, { top: 50, left: 110, }); // Using the scaleToWidth method image.scaleToWidth(200, false); // Add it to the canvas canvas.add(image); </script> </body> </html>

Updated on: 27-Oct-2022

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