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Maruthi Krishna has Published 870 Articles

Maruthi Krishna
3K+ Views
If you move an object in the XY plane around a fixed point with an angle it is known as rotation.In JavaFX using the object of the javafx.scene.transform.Rotate class, you can rotate a node. This class internally rotates the coordinate space of the node around a given fixed point, this ... Read More

Maruthi Krishna
2K+ Views
If you move an object on the XY plane from one position to another it is known as translation. You can translate an object along either X-Axis to Y-Axis.In JavaFX using the object of the javafx.scene.transform.Translate class you can translate a node from one position to another. This class contains ... Read More

Maruthi Krishna
2K+ Views
An alert is a dialog which shows pre-built dialog types. You can create an alert by instantiating the javafx.scene.control.Alert class. This class is a subclass of the Dialog class. You can create required type of dialog bypassing the respective parameter at the time of instantiation as −Alert alert = new ... Read More

Maruthi Krishna
1K+ Views
Check boxA checkbox is a type of selection control, which is square in shape with a tick mark int it, It has three states checked or, unchecked and, tristate/indeterminate (optional). Unlike radio buttons, you cannot combine checkboxes using Toggle Button.Tree viewA tree provides a view of hierarchical structures, each tree ... Read More

Maruthi Krishna
932 Views
A toolbar is used to display UI elements such as buttons, toggle buttons, and separators, etc.. You cannot add any other nodes to a toolbar. The contents of a toolbar can be arranged either horizontally or vertically. You can create a toolbar by instantiating the javafx.scene.control.ToolBar class.ExampleThe following Example demonstrates ... Read More

Maruthi Krishna
4K+ Views
A text area is a multi-line editor where you can enter text. Unlike previous versions, in the latest versions of JavaFX, a TextArea does not allow single lines in it. You can create a text area by instantiating the javafx.scene.control.TextArea class.ExampleThe following Example demonstrates the creation of a TextArea.import javafx.application.Application; ... Read More

Maruthi Krishna
2K+ Views
A spinner is a UI element that displays a number with an up and down arrow with it. You can increase or, decrease the value of the spinner using those arrows. You can create a spinner by instantiating the javafx.scene.control.Spinner class.ExampleThe following Example demonstrates the creation of a Spinner.import javafx.application.Application; ... Read More

Maruthi Krishna
609 Views
An Hyperlink is a UI component that responds to clicks and roll overs. You can create a hiperlink by instantiating the javafx.scene.control.Hiperlink class. You can set an image as a hiperlink using the setGraphic() method.Exampleimport java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.InputStream; import javafx.application.Application; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Hyperlink; ... Read More

Maruthi Krishna
405 Views
A Hyperlink is a UI component that responds to clicks and rollovers. You can create a hyperlink by instantiating the javafx.scene.control.Hiperlink class.ExampleThe following Example demonstrates the creation of a Hyperlink.import javafx.application.Application; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Hyperlink; import javafx.scene.layout.VBox; import javafx.scene.paint.Color; import javafx.stage.Stage; public class HiperlinkExample extends Application ... Read More

Maruthi Krishna
394 Views
A color picker gives you a standard color palette fro which you can select a required color. You can create a color picker by instantiating the javafx.scene.control.ColorPicker class.ExampleThe following Example demonstrates the creation of a ColorPicker.import javafx.application.Application; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.ColorPicker; import javafx.scene.control.Label; import javafx.scene.layout.HBox; import ... Read More