JavaFX Articles - Page 15 of 8
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You can apply colors to geometrical shapes in JavaFX using the setFill() and setStroke() methods. The setFill() method adds color to the interior area of the shape whereas the setStroke() method applies color to the boundary of the node.Both methods accept an object of the javafx.scene.paint.Paint class as a parameter. It is the base class for the color and gradients that are used to fill the shapes and backgrounds with color.The javafx.scene.paint.ImagePattern class in JavaFX is a subclass of the Paint and using this you can fill a shape with an image.To apply image pattern to a geometrical shape −Create an ... Read More
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You can apply colors to nodes in JavaFX using the setFill() and setStroke() methods. The setFill() method adds color to the surface area of the node whereas the setStroke() method applies color to the boundary of the node.Both methods accept an object of the javafx.scene.paint.Paint class as a parameter. It is the base class for the color and gradients that are used to fill the shapes and backgrounds with color.The javafx.scene.paint.Color class in JavaFX is a subclass of the Paint and it encapsulates all the colors in RGB color space (as its properties).To apply color to a geometrical shape or ... Read More
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This material property specifies the type of material the 3D object should be covered with. You can set the value to this property using the setMaterial() method.you need to pass an object of the type Material. The PhongMaterial class of the package javafx.scene.paint is a sub class of this class and provides 7 properties that represent a phong shaded material. You can apply all these types of materials to the surface of a 3D shape using the setter methods of these properties. Following are the type of materials that are available in JavaFX −bumpMap − This represents a normal map ... Read More
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Following are the various properties of 3D objects −Cull Face − In general, culling is the removal of improperly oriented parts of a shape (which are not visible in the view area).You can set the value to the cull face property of a 3d object using the setCullFace() method (Shape class).JavaFX supports three kinds of cull face types represented by three constants of the Enum named CullFace namely, NONE, FRONT, BACK.Draw Mode − This property defines/specifies the mode used to draw the 3D shape.You can set the value to the draw mode property of a 3d object using the setDrawMode() ... Read More
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You can set the desired font to the text node in JavaFX using the setFont() method. This method accepts an object of the class javafx.scene.text.Font.The Font class represents the fonts in JavaFX, this class provides several variants of a method named font() as shown below −font(double size) font(String family) font(String family, double size) font(String family, FontPosture posture, double size) font(String family, FontWeight weight, double size) font(String family, FontWeight weight, FontPosture posture, double size)Where, size (double) represents the size of the font.family (string) represents the family of the font that we want to apply to the text. You can get the ... Read More
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You can add an effect to any node object in JavaFX using the setEffect() method. This method accepts an object of the Effect class and adds it to the current node.A blend effect is the one that blends two inputs together. The javafx.scene.effect.Blend class represents the blend effect. To add the blend effect to a text node −Instantiate the Text class bypassing basic the x, y coordinates (position), and text string as arguments to the constructor.Set desired properties like font, stoke, etc.Instantiate the Blend class.Set the blend mode using the setMode() method.Create two different inputs by applying effects or changing colors.Set ... Read More
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You can add an effect to any node object in JavaFX using the setEffect() method. This method accepts an object of the Effect class and adds it to the current node.The reflection effect renders the reflection of the given content below it. The javafx.scene.effect.Reflection represents the reflection effect. To add a blur effect to a text node −Instantiate the Text class bypassing basic the x, y coordinates (position), and text string as arguments to the constructor.Set desired properties like font, stoke, etc..Create a blur effect by instantiating the Reflection class.Set the created effect to the text node using the setEffect() ... Read More
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You can have multiple text nodes in a single flow using the TextFlow layout. To have different fonts to single text flow.Create multiple text nodes.Set desired fonts to them.Add all the created nodes to the text flow.Exampleimport java.io.FileNotFoundException; import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.stage.Stage; import javafx.scene.text.Font; import javafx.scene.text.FontWeight; import javafx.scene.text.Text; import javafx.scene.text.TextFlow; public class TextFlowExample extends Application { public void start(Stage stage) throws FileNotFoundException { //Creating a text object String str1 = "Hi "; Text text1 = new Text(30.0, 110.0, str1); //Setting the ... Read More
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The javafx.scene.text.Text class has a property named fontSmoothingType, which specifies the smoothing type of the text. You can set the value to this property using the set setFontSmoothingType() method accepts two parameters −FontSmoothingType.GRAY − This specifies the default grayscale smoothing.FontSmoothingType.LCD − This specifies the LCD smoothing. This uses the characteristics of an LCD display and enhances the smoothing of the node.To add an LCD display to a text −Create a text node by instantiating the javafx.scene.text.Text class.Create a required font using one of the font() methods of the javafx.scene.text.Font class.Set the font to the text using the setText() method.Set the ... Read More
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