UV Mapping - Maya Tutorial

Learn to properly prep your Organic Maya Game Characters for the texturing process

  David Bittorf

   3D & Animation, 3D Game Development, 3D Modeling, Maya, Design

Language - English Published on 06/2022


UV Mapping - Maya Tutorial
[42 mins] Project Files Included

This a step-by-step tutorial about how to UV characters in Maya.  This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping.   Learn the workflow of how to properly prep your model for the texturing department.  Seam placement, shell organization, and proper resolution will be covered.  Please note that this is part of a series that will be comprised of several tutorials showing how to continue what you started.  

Video Tutorials

Lesson 1: [11:48]  Cutting up the Model

Lesson 2: [10:23]  Applying Checker Map

Lesson 3: [16:33]  UV Layout

Lesson 4: [3:49]    Pasting UVs into ZBrush

Files Provided:

  • 001_CuttingUpModel.mb
  • 002_UVCheckermap.mb
  • 003_UVLayout.mb
  • OBJ_Character_001.OBJ
  • OBJ_UVLayout.obj
  • UVChecker1024.png
  • ZBrushCharacter_withUVs.ztl
  • ///Note you will need ZBrush 2019.1.2 and Maya 2018 or newer to open files///

This is part of the Creating Female Character Series:

The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson.  You will be provided the proper starting files to follow along.

What Will I Get ?

  • Learn how to UV Map a character in Maya
  • Learn how to organize a UV Layout
  • Learn how to import your UVs from Maya to ZBrush


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