Unreal Engine - Complete Beginners Course - Build Your First Game with UE4!!
Become a Game Developer! From empty project to full game. Create your own effects, gameplay mechanics, menus and more.
Unreal Engine,Unreal Engine Blueprints,3D Game Development,Game Design,Game Development
Lectures -99
Resources -4
Quizzes -5
Duration -10.5 hours
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Course Description
Unreal Engine 4 is one of the most powerful and accessible game engines currently available and with the release of Unreal Engine 5 just around the corner, there's no better time to start your Epic journey.
Learn to not only use UE4 but gain transferable skills that will assist you in any game development endeavour.
Build a complete game from an empty project up to packaging and sharing your work while getting an understanding of:
- The Unreal Interface and ecosystem
- Player Input and character movement
- Working with Splines
- Level creation
- Creating custom-level design tools
- UI and Widgets
- Textures
- Materials
- Effects
Using a familiar "Roll a Ball" style game as the template for the course you'll get the opportunity to learn a huge amount about the Unreal Engine and understand how to transfer that knowledge into your projects.
Not only that, but as we go through the course we will take the time to not only get things functional and leave it there as in many beginner examples. We'll take deeper dives into refining player movement to be more enjoyable for the user. Looking at efficient ways to make reusable tools. Adding particle and sound effects to add impact to our game, all while keeping a focus on good programming practices.
Goals
What will you learn in this course:
Gain an understanding of Unreal Engine.
Learn simple - intermediate uses of Blueprints.
Develop an understanding for some preferred game development pipelines.
Build a polished prototype to flesh out into a full game.
Learn to navigate UE4 interface with hands on experience.
An introduction to particle systems.
Applying Audio to a game.
Creating your own Game Mode to manage the game logic.
Programming a player controlled character.
programming different enemies and projectile types.
Programming a simple boss.
A dynamic wave spawning system.
The use of inheritance to help streamline development.
Simple art concepts.
Importing content into the game from various sources.
Learn to use source control.
Prerequisites
What are the prerequisites for this course?
An understanding of navigating computer interfaces.
How to install any utilised software.

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
6 Lectures
-
Making the Most of the Course 07:49 07:49
-
Making the Most of the Course - Part 2 - Questions 06:21 06:21
-
Complete Project Download
-
Assets - Download
-
Section Slides - Download
-
Join Discord
Intro to the Engine
8 Lectures

Navigating Unreal
6 Lectures

Intro to Blueprints
9 Lectures

Player
9 Lectures

Source Control
5 Lectures

Intro To GameModes
2 Lectures

Interactive Classes
7 Lectures

Splines
7 Lectures

Widgets
7 Lectures

Effects
15 Lectures

Materials
6 Lectures

Project Tidy
8 Lectures

Course Conclusion
4 Lectures

Instructor Details

Rob Brooks
Hi, I'm Rob.
I'm a Game Developer with a BSc(Hons) degree in Game Technology.
My primary skill is as a programmer with experience using C# with XNA, Unity3D and C++ in UE4. However my interest in all aspects of design have led me to become proficient with many aspects of 2D and 3D design.
More than anything I’m passionate about discovering what truly makes a game the most an engrossing and enjoyable experience possible.
Since graduating I've been privileged to experience working with smaller indie development companies and large national developers as well as working solo on many of my own projects and Game Jam events. I look forward to being able to share the experience I’ve gained from these different aspects of design with all of you.
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