S.O.L.I.D. Principles and Design Patterns for C# Developers
Discover how to create reliable, scalable and correct software through the use of design principles and design patterns.
Software Architecture,Software Development,Software Engineering
Lectures -135
Resources -47
Duration -8.5 hours
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Course Description
Improve your software design skills considerably, through this course for C# programmers, in which you will learn about design principles such as S.O.L.I.D. principles and Query Command Separation (CQS). You will also learn about the 23 classic design patterns through real world examples with source code included so you can follow the training step by step. The purpose of the course is to give you the skills to create more maintainable and scalable code, which will allow you to increase your value as a developer.
Goals
What will you learn in this course:
- CQS design principle
- S.O.L.I.D. Principles
- Creational Design Patterns
- Structural Design Patterns
- Behavioral Design Patterns
Prerequisites
What are the prerequisites for this course?
- Basic programming knowledge
- Intermediate C# knowledge
- Object-oriented programming concepts
- Basic UML knowledge
Curriculum
Check out the detailed breakdown of what’s inside the course
CQS Software Principle
9 Lectures
- Do we really know what encapsulation is? 01:53 01:53
- Bad code and why to worry about it 02:09 02:09
- Example of non-empathic code 05:03 05:03
- What is CQS? 00:31 00:31
- Queries 04:29 04:29
- Commands 06:27 06:27
- Inputs 08:16 08:16
- Outputs 13:37 13:37
- Completed Project
SOLID Principles - Single Responsability Principle
6 Lectures
SOLID Principles - Open Closed Principle
2 Lectures
SOLID Principles - Liskov's Substitution Principle
2 Lectures
SOLID Principles - The Interface Segregation Principle
2 Lectures
SOLID Principles - The Dependency Inversion Principle
2 Lectures
Design Patterns - Introduction
3 Lectures
Design Patterns - Factory Method
5 Lectures
Design Patterns - Abstract Factory
4 Lectures
Design Patterns - Builder
5 Lectures
Design Patterns - Prototype
5 Lectures
Design Patterns - Singleton
6 Lectures
Design Patterns - Adapter
5 Lectures
Design Patterns - Bridge
5 Lectures
Design Patterns - Composite
6 Lectures
Design Patterns - Decorator
4 Lectures
Design Patterns - Facade
4 Lectures
Design Patterns - Flyweight
4 Lectures
Design Patterns - Proxy
5 Lectures
Chain of Responsability
6 Lectures
Design Patterns - Template Method
5 Lectures
Design Patterns - Command
6 Lectures
Design Patterns - Iterator
5 Lectures
Design Patterns - Mediator
4 Lectures
Design Patterns - Memento
5 Lectures
Design Patterns - Observer
5 Lectures
Design Patterns - State
5 Lectures
Design Patterns - Strategy
5 Lectures
Design Patterns - Visitor
5 Lectures
Instructor Details
HECTOR URIEL PEREZ ROJAS
I am a Microsoft MVP, Master in Computer Science with a major in Software Engineering from the National Center for Research and Technological Development, with more than 10 years of experience in development with the .NET platform. Throughout my career, I have participated in projects for the Electrical Research Institute, the National Autonomous University of Mexico, as well as different private companies. I am recognized as a technology influencer, and I have certifications of specialization in Microsoft technologies development. My areas of interest are software architecture, web technologies, user interfaces, mobile development, internet of things, databases and cloud computing.
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