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S.O.L.I.D. Principles and Design Patterns for C# Developers

person icon HECTOR URIEL PEREZ ROJAS

3.9

S.O.L.I.D. Principles and Design Patterns for C# Developers

Discover how to create reliable, scalable and correct software through the use of design principles and design patterns.

updated on icon Updated on Apr, 2024

language icon Language - English

person icon HECTOR URIEL PEREZ ROJAS

category icon Software Architecture,Software Development,Software Engineering

Lectures -135

Resources -47

Duration -8.5 hours

3.9

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Course Description

Improve your software design skills considerably, through this course for C# programmers, in which you will learn about design principles such as S.O.L.I.D. principles and Query Command Separation (CQS). You will also learn about the 23 classic design patterns through real world examples with source code included so you can follow the training step by step. The purpose of the course is to give you the skills to create more maintainable and scalable code, which will allow you to increase your value as a developer.


Goals

What will you learn in this course:

  • CQS design principle
  • S.O.L.I.D. Principles
  • Creational Design Patterns
  • Structural Design Patterns
  • Behavioral Design Patterns

Prerequisites

What are the prerequisites for this course?

  • Basic programming knowledge
  • Intermediate C# knowledge
  • Object-oriented programming concepts
  • Basic UML knowledge
S.O.L.I.D. Principles and Design Patterns for C# Developers

Curriculum

Check out the detailed breakdown of what’s inside the course

CQS Software Principle
9 Lectures
  • play icon Do we really know what encapsulation is? 01:53 01:53
  • play icon Bad code and why to worry about it 02:09 02:09
  • play icon Example of non-empathic code 05:03 05:03
  • play icon What is CQS? 00:31 00:31
  • play icon Queries 04:29 04:29
  • play icon Commands 06:27 06:27
  • play icon Inputs 08:16 08:16
  • play icon Outputs 13:37 13:37
  • play icon Completed Project
SOLID Principles - Single Responsability Principle
6 Lectures
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SOLID Principles - Open Closed Principle
2 Lectures
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SOLID Principles - Liskov's Substitution Principle
2 Lectures
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SOLID Principles - The Interface Segregation Principle
2 Lectures
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SOLID Principles - The Dependency Inversion Principle
2 Lectures
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Design Patterns - Introduction
3 Lectures
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Design Patterns - Factory Method
5 Lectures
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Design Patterns - Abstract Factory
4 Lectures
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Design Patterns - Builder
5 Lectures
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Design Patterns - Prototype
5 Lectures
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Design Patterns - Singleton
6 Lectures
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Design Patterns - Adapter
5 Lectures
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Design Patterns - Bridge
5 Lectures
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Design Patterns - Composite
6 Lectures
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Design Patterns - Decorator
4 Lectures
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Design Patterns - Facade
4 Lectures
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Design Patterns - Flyweight
4 Lectures
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Design Patterns - Proxy
5 Lectures
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Chain of Responsability
6 Lectures
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Design Patterns - Template Method
5 Lectures
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Design Patterns - Command
6 Lectures
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Design Patterns - Iterator
5 Lectures
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Design Patterns - Mediator
4 Lectures
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Design Patterns - Memento
5 Lectures
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Design Patterns - Observer
5 Lectures
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Design Patterns - State
5 Lectures
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Design Patterns - Strategy
5 Lectures
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Design Patterns - Visitor
5 Lectures
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Instructor Details

HECTOR URIEL PEREZ ROJAS

HECTOR URIEL PEREZ ROJAS

I am a Microsoft MVP, Master in Computer Science with a major in Software Engineering from the National Center for Research and Technological Development, with more than 10 years of experience in development with the .NET platform. Throughout my career, I have participated in projects for the Electrical Research Institute, the National Autonomous University of Mexico, as well as different private companies. I am recognized as a technology influencer, and I have certifications of specialization in Microsoft technologies development. My areas of interest are software architecture, web technologies, user interfaces, mobile development, internet of things, databases and cloud computing.

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