Sculpting Anatomy - ZBrush Course
Learn to properly model realistic female anatomy.
Lectures -36
Resources -7
Duration -6 hours
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Course Description
Sculpting Anatomy - ZBrush Tutorial
[6hr 7min] Project Files Included
This a step-by-step tutorial about how to sculpt a Female in ZBrush. This course is designed to teach you how to take your base mesh and add realistic detail. Learn how to incorporate proportion, muscle anatomy and bony landmarks into your sculpt. You will see this sculpt in it's entirety from start to finish - over 6 hours of training tutorials. Understand the importance of masking, creating poly groups, Isolating selections, viewing silhouettes, inserting sub-tools and more. This tutorial assumes you have a basic understanding of the ZBrush Interface. You will be provided a Starting Mesh to follow along.
Files:
Sculpting Females Project Files*
*35 individual ZBrush files that give you the exact starting point for each video*
ZBrush 2019.1.2 or newer is needed to access project files
Video Tutorials
Lesson 1: [9:54] Setup and Proportions
Lesson 2: [9:27] Torso Front
Lesson 3: [8:15] Torso Back
Lesson 4: [7:54] Legs
Lesson 5: [12:17] Arms
Lesson 6: [7:49] Face Poly Groups
Lesson 7: [10:28] Face Proportions and Sub-tools
Lesson 8: [11:44] Blocking out the Ear
Lesson 9: [10:55] Face and Ears
Lesson 10: [10:03] Face Silhouette
Lesson 11: [10:59] Breasts
Lesson 12: [10:12] Torso Smoothing
Lesson 13: [10:55] Face Smoothing
Lesson 14: [9:54] Face Eye Sockets
Lesson 15: [11:44] Face Minor Edits
Lesson 16: [10:37] Torso Silhouette Edits
Lesson 17: [10:12] Legs Smoothing
Lesson 18: [10:45] Back Smoothing
Lesson 19: [10:02] Feet
Lesson 20: [11:03] Body Silhouette Edits
Lesson 21: [10:30] Hands Inside Blocking
Lesson 22: [10:01] Hands Outside Blocking
Lesson 23: [9:46] Finger Nails
Lesson 24: [10:59] Toes Blocking
Lesson 25: [10:06] Toe Nails
Lesson 26: [10:30] Face Edits
Lesson 27: [9:56] Full Body Edits
Lesson 28: [11:42] Full Body Edits 2
Lesson 29: [12:09] Full Body Edits 3
Lesson 30: [11:18] Full Body Edits 4
Lesson 31: [10:34] Foot Bottom
Lesson 32: [12:48] Full Body Edits 5
Lesson 33: [17:06] Full Body Edits 6
Lesson 34: [14:59] Hand Resize / Asymmetrical Edits
Total time: 6 hr 7 minutes
This is part of the Creating Female Character Series:
The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson. You will be provided the proper starting files to follow along.
Goals
What will you learn in this course:
- Proper proportion
- Muscle anatomy
- Bony landmarks
- Masking
- Poly groups
- Isolating selections
- Viewing silhouettes
- Inserting subtools
- and more.
Prerequisites
What are the prerequisites for this course?
- Know the basic interface of ZBrush
Curriculum
Check out the detailed breakdown of what’s inside the course
Sculpting Anatomy - ZBrush Tutorial
36 Lectures
- Course Preview 00:35 00:35
- Set up and Proportions 09:54 09:54
- Torso Front 09:27 09:27
- Torso Back 08:15 08:15
- Legs 11:16 11:16
- Arms 12:17 12:17
- Face Poly Groups 07:49 07:49
- Face Proportions and Subtools 10:28 10:28
- Face Proportions Part 2 11:44 11:44
- Face Ears 10:55 10:55
- Face Silhouette 10:03 10:03
- Breasts 10:59 10:59
- Torso Smoothing 10:12 10:12
- Face Smoothing 10:55 10:55
- Face Eye Sockets 09:54 09:54
- Face Minor Edits 11:44 11:44
- Torso Silhouette Edits 10:37 10:37
- Legs Smoothing 10:12 10:12
- Back Smoothing 10:45 10:45
- Feet 10:02 10:02
- Body Silhouette Edits 11:03 11:03
- Hands Inside Blocking 10:30 10:30
- Hands Outside Blocking 10:01 10:01
- Finger Nails 09:46 09:46
- Toes Blocking 10:59 10:59
- Toe Nails 10:06 10:06
- Face Edits 10:30 10:30
- Full Body Edits (Part 1) 09:56 09:56
- Full Body Edits (Part 2) 11:42 11:42
- Full Body Edits (Part 3) 12:09 12:09
- Full Body Edits (Part 4) 11:18 11:18
- Foot Bottom 10:34 10:34
- Full Body Edits (Part 5) 12:48 12:48
- Full Body Edits (Part 6) 17:06 17:06
- Hand Resize and Asymmetrical Final Edits 14:59 14:59
- Course Resources
Instructor Details
David Bittorf
Award Winning 3D TutorI'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
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