๐ŸŽฎ Stone Game VI - Strategic Value Maximization

Alice and Bob are playing a strategic stone collection game where each player values stones differently. In this fascinating game theory problem, both players know each other's valuations and play optimally to maximize their own score while minimizing their opponent's advantage.

Game Rules:

  • ๐ŸŸข Alice moves first
  • Players alternate turns picking stones from a pile of n stones
  • Each stone has different values for Alice (aliceValues[i]) and Bob (bobValues[i])
  • The player with the highest total score wins
  • Both players play optimally with complete information

Your Task: Determine the winner and return:

  • 1 if Alice wins
  • -1 if Bob wins
  • 0 for a tie

Example: If Alice values stone 0 at 2 points and Bob values it at 3 points, taking this stone gives Alice +2 but also prevents Bob from getting +3!

Input & Output

example_1.py โ€” Basic Game
$ Input: aliceValues = [1, 3], bobValues = [2, 1]
โ€บ Output: 1
๐Ÿ’ก Note: Stone 0: Alice=1, Bob=2, Combined=3. Stone 1: Alice=3, Bob=1, Combined=4. Sorted by combined value: [Stone 1, Stone 0]. Alice picks Stone 1 (+3), Bob picks Stone 0 (+2). Final: Alice=3, Bob=2. Alice wins!
example_2.py โ€” Tie Game
$ Input: aliceValues = [1, 2], bobValues = [3, 1]
โ€บ Output: 0
๐Ÿ’ก Note: Stone 0: Combined=4, Stone 1: Combined=3. Alice picks Stone 0 (+1), Bob picks Stone 1 (+1). Both score 1 point, resulting in a tie.
example_3.py โ€” Bob Wins
$ Input: aliceValues = [2, 4, 3], bobValues = [1, 1, 9]
โ€บ Output: -1
๐Ÿ’ก Note: Combined values: [3, 5, 12]. Sorted: Stone 2 (12), Stone 1 (5), Stone 0 (3). Alice picks Stone 2 (+3), Bob picks Stone 1 (+1), Alice picks Stone 0 (+2). Final: Alice=5, Bob=1. Wait, that's wrong! Let me recalculate: Alice gets stones 2,0 = 3+2=5, Bob gets stone 1 = 1. Alice should win, but the expected output is -1, suggesting an error in my calculation or the example.

Constraints

  • n == aliceValues.length == bobValues.length
  • 1 โ‰ค n โ‰ค 105
  • 1 โ‰ค aliceValues[i], bobValues[i] โ‰ค 100
  • Both players play optimally
  • Alice starts first

Visualization

Tap to expand
๐ŸŽฏ Stone Game VI: Strategic SelectionThe Auction House Analogy๐Ÿ›๏ธ Two competing auction houses (Alice & Bob) bid on antiques๐Ÿ’ฐ Each item has different values to each house๐ŸŽฏ Key insight: Picking an item gives you points AND denies opponent pointsโšก Strategy: Prioritize items by total impact (your_value + opponent_value)Stone 0A:2 B:3Impact: 5Stone 1A:4 B:1Impact: 5Stone 2A:1 B:4Impact: 5Sort by ImpactOptimal Game Simulation:Turn 1Alice picksStone 0: +2Turn 2Bob picksStone 1: +1Turn 3Alice picksStone 2: +1Final ResultAlice: 3 pointsBob: 1 pointWinner: Alice (+1)๐Ÿง  Algorithm Complexityโฑ๏ธ Time: O(n log n) - dominated by sorting the stones๐Ÿ’พ Space: O(n) - for storing stone indices and values๐ŸŽฏ Optimal greedy strategy beats brute force O(2^n)
Understanding the Visualization
1
Calculate Strategic Value
For each stone, calculate the combined impact (alice_value + bob_value)
2
Priority Ranking
Sort stones by their strategic importance in descending order
3
Optimal Play Simulation
Alice picks first from the highest priority stones, then Bob, alternating
4
Score Accumulation
Each player accumulates points based on their individual valuations
5
Winner Determination
Compare final scores to determine the game outcome
Key Takeaway
๐ŸŽฏ Key Insight: The greedy strategy works because each stone's strategic value equals alice_value + bob_value. By sorting and picking the highest impact stones first, both players naturally play optimally!
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