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							Min-Max Algorithm for Game Playing
								Certification: Advanced Level
								Accuracy: 50%
								Submissions: 2
								Points: 15
							
							Implement the Min-Max algorithm with Alpha-Beta pruning for a Tic-Tac-Toe game. It should choose the best move by simulating all future outcomes.
Example 1
- Input:
 board = [['X', 'O', ' '], [' ', 'X', ' '], [' ', ' ', ' ']]
 player = 'O'
- Output:
 (2, 2)
- Explanation:
- 'O' blocks winning diagonal for 'X' by choosing (2, 2).
 
Example 2
- Input:
 board = [['X', ' ', ' '], [' ', 'O', ' '], [' ', ' ', 'X']]
- Output:
 (0, 1)
- Explanation:
- 'O' creates two winning paths by selecting (0, 1).
 
Constraints
- Board: 3x3
- Player is 'X' or 'O'
- Empty cell = ' '
- Time Complexity: O(b^d)
- Space Complexity: O(d)
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Solution Hints
- Implement a function to evaluate the board from a player's perspective
- Use recursion to explore all possible moves to a certain depth
- Apply alpha-beta pruning to optimize the search
- Maximize score for the player, minimize for the opponent
- Handle base cases like win, loss, and draws
