Minimum Time to Collect All Apples in a Tree - Problem
Minimum Time to Collect All Apples in a Tree
You're standing at the root of a magical orchard (vertex 0) and need to collect all the precious apples scattered throughout the tree. The orchard is structured as an undirected tree with
πΆββοΈ Movement Rules:
β’ It takes exactly 1 second to walk along any edge
β’ You must start and end at vertex 0
β’ You can traverse any edge multiple times
π Goal: Find the minimum time needed to collect all apples and return to the starting position.
Input:
β’
β’
Output: Integer representing minimum seconds needed to collect all apples
You're standing at the root of a magical orchard (vertex 0) and need to collect all the precious apples scattered throughout the tree. The orchard is structured as an undirected tree with
n vertices numbered from 0 to n-1.πΆββοΈ Movement Rules:
β’ It takes exactly 1 second to walk along any edge
β’ You must start and end at vertex 0
β’ You can traverse any edge multiple times
π Goal: Find the minimum time needed to collect all apples and return to the starting position.
Input:
β’
edges: Array where edges[i] = [a_i, b_i] represents an edge between vertices a_i and b_iβ’
hasApple: Boolean array where hasApple[i] = true means vertex i has an appleOutput: Integer representing minimum seconds needed to collect all apples
Input & Output
example_1.py β Basic Tree
$
Input:
n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,true,false,true,true,false]
βΊ
Output:
8
π‘ Note:
We need to collect apples at nodes 2, 4, and 5. Optimal path: 0β1β4(apple)β1β5(apple)β1β0β2(apple)β0. Total: 1+1+1+1+1+1+1+1 = 8 seconds
example_2.py β Simple Path
$
Input:
n = 4, edges = [[0,1],[1,2],[0,3]], hasApple = [true,true,true,true]
βΊ
Output:
6
π‘ Note:
All nodes have apples. Path: 0β1β2(apple)β1β0β3(apple)β0. Since we start at 0 which has an apple, we collect it immediately. Total: 2+2+2 = 6 seconds
example_3.py β No Apples
$
Input:
n = 4, edges = [[0,1],[1,2],[0,3]], hasApple = [false,false,false,false]
βΊ
Output:
0
π‘ Note:
No apples to collect, so no travel needed. We stay at the starting position.
Visualization
Tap to expand
Understanding the Visualization
1
Map the Cave
Build the tree structure to understand all possible paths
2
Mark Treasure Chambers
Identify which nodes contain apples that need collection
3
Smart Exploration
Use DFS to explore only passages that lead to treasure
4
Count Round Trips
Each passage to treasure costs 2 seconds (there and back)
Key Takeaway
π― Key Insight: Only traverse edges leading to apple-containing subtrees. Each necessary edge costs exactly 2 seconds (round trip).
Time & Space Complexity
Time Complexity
O(k! Γ nΒ²)
k! permutations of apple nodes, each requiring O(nΒ²) for shortest path calculations
β Quadratic Growth
Space Complexity
O(n)
Space for adjacency list and recursion stack
β‘ Linearithmic Space
Constraints
- 1 β€ n β€ 105
- edges.length == n - 1
- edges[i].length == 2
- 0 β€ ai, bi β€ n - 1
- ai β bi
- hasApple.length == n
- The given edges form a valid tree
π‘
Explanation
AI Ready
π‘ Suggestion
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to accept
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// Output will appear here after running code