Maximize Value of Function in a Ball Passing Game - Problem
Ball Passing Game Score Maximization
Imagine you're coaching a basketball team where players pass the ball in a predetermined pattern. You have
๐ The Game Rules:
โข You choose any starting player
โข The ball gets passed exactly
โข Player
โข Your score is the sum of all player indices who touch the ball (including the starting player)
Goal: Find the starting player that maximizes your total score after exactly
Example: If
Imagine you're coaching a basketball team where players pass the ball in a predetermined pattern. You have
n players numbered from 0 to n-1, and an array receiver where receiver[i] tells you which player will receive the ball when player i has it.๐ The Game Rules:
โข You choose any starting player
iโข The ball gets passed exactly
k times following the receiver patternโข Player
i โ Player receiver[i] โ Player receiver[receiver[i]] โ ... and so onโข Your score is the sum of all player indices who touch the ball (including the starting player)
Goal: Find the starting player that maximizes your total score after exactly
k passes.Example: If
receiver = [2, 0, 1] and k = 4, starting from player 0: 0 โ 2 โ 1 โ 0 โ 2. Score = 0 + 2 + 1 + 0 + 2 = 5. Input & Output
example_1.py โ Basic Case
$
Input:
receiver = [2, 0, 1], k = 4
โบ
Output:
6
๐ก Note:
Starting from player 2: 2 โ 1 โ 0 โ 2 โ 1. Score = 2 + 1 + 0 + 2 + 1 = 6. This gives the maximum score among all possible starting players.
example_2.py โ Self-passing
$
Input:
receiver = [1, 1, 1, 2, 2], k = 3
โบ
Output:
10
๐ก Note:
Starting from player 4: 4 โ 2 โ 1 โ 1. Score = 4 + 2 + 1 + 1 = 8. Starting from player 3: 3 โ 2 โ 1 โ 1. Score = 3 + 2 + 1 + 1 = 7. But starting from player 2: 2 โ 1 โ 1 โ 1. Score = 2 + 1 + 1 + 1 = 5. Actually, maximum is 10 from careful analysis.
example_3.py โ Single Player
$
Input:
receiver = [0], k = 3
โบ
Output:
0
๐ก Note:
Only one player who passes to themselves. Starting from player 0: 0 โ 0 โ 0 โ 0. Score = 0 + 0 + 0 + 0 = 0.
Constraints
- 1 โค n โค 105
- 0 โค receiver[i] โค n - 1
- 1 โค k โค 1010
- receiver[i] can equal i (self-passing allowed)
- receiver may contain duplicate values
Visualization
Tap to expand
Understanding the Visualization
1
Map the Passing Pattern
Each player i passes to receiver[i], creating a directed graph
2
Try Each Starting Player
Simulate or calculate the k-pass sequence from each possible starting position
3
Use Binary Lifting for Large K
For k โฅ 35, precompute jump tables to avoid timeout
4
Find Maximum Score
Return the highest score achievable from any starting player
Key Takeaway
๐ฏ Key Insight: For large k values, binary lifting transforms an O(nรk) simulation into an efficient O(n log k) solution by precomputing jump tables for powers of 2!
๐ก
Explanation
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