Letter Tile Possibilities - Problem
Letter Tile Possibilities
Imagine you have a collection of letter tiles, like those used in Scrabble or word games. Each tile has a single letter printed on it, and you want to know how many different sequences you can create using these tiles.
Given a string
For example, with tiles
Key Points:
• Each sequence must be non-empty
• You can use tiles in any order
• Each tile can only be used once per sequence
• Different arrangements of the same letters count as different sequences
Imagine you have a collection of letter tiles, like those used in Scrabble or word games. Each tile has a single letter printed on it, and you want to know how many different sequences you can create using these tiles.
Given a string
tiles where each character represents a letter on a tile, return the total number of possible non-empty sequences you can make. You can use each tile at most once in each sequence.For example, with tiles
"AAB", you can make: "A", "B", "AA", "AB", "BA", "AAB", and "ABA" - that's 7 different sequences!Key Points:
• Each sequence must be non-empty
• You can use tiles in any order
• Each tile can only be used once per sequence
• Different arrangements of the same letters count as different sequences
Input & Output
example_1.py — Basic Case
$
Input:
tiles = "AAB"
›
Output:
7
💡 Note:
The possible sequences are: "A", "B", "AA", "AB", "BA", "AAB", "ABA". Note that "A" appears twice in our tiles, so sequences like "AA" are possible.
example_2.py — All Same Letters
$
Input:
tiles = "AAABBC"
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Output:
188
💡 Note:
With 3 A's, 2 B's, and 1 C, we can form many different sequences. The algorithm counts all unique arrangements of different lengths efficiently.
example_3.py — Single Tile
$
Input:
tiles = "V"
›
Output:
1
💡 Note:
With only one tile, we can only form one sequence: "V". This is the simplest edge case.
Constraints
- 1 ≤ tiles.length ≤ 7
- tiles consists of uppercase English letters
- Note: The small constraint on length makes backtracking very efficient
Visualization
Tap to expand
Understanding the Visualization
1
Count Your Tiles
First, count how many of each letter you have (A:2, B:1)
2
Try Each Letter
For each available letter type, use one and see what sequences you can extend
3
Build Recursively
At each step, count the current sequence plus all possible extensions
4
Backtrack Efficiently
Restore letter counts and try the next possibility
Key Takeaway
🎯 Key Insight: By using character frequency counting with backtracking, we can efficiently explore all possible sequences without generating duplicates, making the solution much faster than brute force permutation generation.
💡
Explanation
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