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							A* Search Algorithm
								Certification: Advanced Level
								Accuracy: 0%
								Submissions: 1
								Points: 15
							
							Write a C++ program to implement the A* search algorithm to find the shortest path from a start node to a goal node in a grid. The grid may contain obstacles, and the heuristic function should be the Manhattan distance.
Example 1
- Input: Grid: 
0 1 0 0 0
0 1 0 1 0
0 0 0 1 0
0 1 0 0 0
0 0 0 1 0
Start: (0, 0)
Goal: (4, 4) - Output: Path: (0, 0) -> (1, 0) -> (2, 0) -> (2, 1) -> (2, 2) -> (3, 2) -> (4, 2) -> (4, 3) -> (4, 4)
 - Explanation: The algorithm finds the shortest path avoiding obstacles (1's) using f(n) = g(n) + h(n), where h(n) is the Manhattan distance.
 
Example 2
- Input: Grid: 
0 1 0 0 0
0 1 0 1 0
0 0 0 1 0
0 1 0 0 0
0 0 0 1 0
Start: (0, 0)
Goal: (2, 2) - Output: Path: (0, 0) -> (1, 0) -> (2, 0) -> (2, 1) -> (2, 2)
 - Explanation: The path goes around obstacles to reach (2, 2) using the optimal route.
 
Constraints
- 1 ≤ Grid size ≤ 100
 - Time Complexity: O(b^d), where b is the branching factor and d is the depth of the goal
 - Space Complexity: O(b^d)
 
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Solution Hints
- Use a priority queue to prioritize nodes with the lowest cost (f = g + h).
 - Use the Manhattan distance as the heuristic function.
 - Keep track of visited nodes to avoid revisiting them.
 - Reconstruct the path once the goal is reached.