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Modern OpenGL C++ 3D Game & 3D Rendering

person icon Frahaan Hussain

Modern OpenGL C++ 3D Game & 3D Rendering

Learn modern OpenGL that underpins most new games, game engines and 3D rendering applications.

updated on icon Updated on Oct, 2023

language icon Language - English

person icon Frahaan Hussain

architecture icon Development,Game Development,Open GL

Lectures -31

Duration -12.5 hours

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Course Description

Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features.

Gain a good understanding of the following concepts:

  1. Setting Up on Windows and Mac using GLFW, SDL and SFML

  2. 2D Drawing

  3. 3D Drawing

  4. Texturing

  5. Lighting

  6. 3D Rendering

  7. Shaders/GLSL

  8. Model Loading

  9. Cube Mapping

  10. C++ Programming

  11. C++ Game Development

OpenGL is the most popular graphics library in the world, most mobile games use OpenGL and many other applications as well.

Who this course is for:

  • This OpenGL course if for anyone looking to learn the inner workings of games and game engines.
  • Anyone looking to move from Immediate Mode to Modern OpenGL


Goals

What will you learn in this course:

  • Program in Modern OpenGL
  • Understand gaming constructs/concepts
  • Ability to create a game engine
  • Ability to create a game

Prerequisites

What are the prerequisites for this course?

  • Understand the fundamentals of C++ Programming
  • Basic mechanics in modern games
Modern OpenGL C++ 3D Game & 3D Rendering

Curriculum

Check out the detailed breakdown of what’s inside the course

Introduction
1 Lectures
  • play icon Introduction 02:18 02:18
Environment Setup
11 Lectures
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GETTING STARTED
6 Lectures
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LIGHTING
8 Lectures
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MODEL LOADING
3 Lectures
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ADVANCED
1 Lectures
Tutorialspoint

Instructor Details

Frahaan Hussain

Frahaan Hussain

CEO and Lead Developer at Sonar Systems

I am CEO of Sonar Systems which is the world leader in educational material for the game engine Cocos2d-x, one of the best and most popular game engines in the world. With years of experience programming and running an online education platform (Sonar Learning) I can help and support new programming like you. I am also a University Lecturer teaching a variety of topics in Games Programming from Games Design to OpenGL Shader Programming. I am also a published author of games design and soon to be released Responsive Web Design. I have all the facets required to educate and inspire.

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