Modern OpenGL C++ 3D Game & 3D Rendering
Learn modern OpenGL that underpins most new games, game engines and 3D rendering applications.
Development,Game Development,Open GL
Lectures -31
Duration -12.5 hours
Course Description
Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features.
Gain a good understanding of the following concepts:
Setting Up on Windows and Mac using GLFW, SDL and SFML
2D Drawing
3D Drawing
Texturing
Lighting
3D Rendering
Shaders/GLSL
Model Loading
Cube Mapping
C++ Programming
C++ Game Development
OpenGL is the most popular graphics library in the world, most mobile games use OpenGL and many other applications as well.
Who this course is for:
- This OpenGL course if for anyone looking to learn the inner workings of games and game engines.
- Anyone looking to move from Immediate Mode to Modern OpenGL
Goals
What will you learn in this course:
- Program in Modern OpenGL
- Understand gaming constructs/concepts
- Ability to create a game engine
- Ability to create a game
Prerequisites
What are the prerequisites for this course?
- Understand the fundamentals of C++ Programming
- Basic mechanics in modern games

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
1 Lectures
-
Introduction 02:18 02:18
Environment Setup
11 Lectures

GETTING STARTED
6 Lectures

LIGHTING
8 Lectures

MODEL LOADING
3 Lectures

ADVANCED
1 Lectures

Instructor Details

Frahaan Hussain
CEO and Lead Developer at Sonar SystemsI am CEO of Sonar Systems which is the world leader in educational material for the game engine Cocos2d-x, one of the best and most popular game engines in the world. With years of experience programming and running an online education platform (Sonar Learning) I can help and support new programming like you. I am also a University Lecturer teaching a variety of topics in Games Programming from Games Design to OpenGL Shader Programming. I am also a published author of games design and soon to be released Responsive Web Design. I have all the facets required to educate and inspire.
Course Certificate
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