Video Games Animation Course - Animating An In Game Jump
Animating An In Game Jump
Lectures -10
Duration -1.5 hours
Course Description
Get ready to do your own in-game animations in Autodesk Maya!
Learn and master everything you need to know to get started in animation - taught by a Bafta award-winning animator
In this course, you'll learn how to create an in-game idle cycle from scratch.
In this class, we will cover how to animate an in-game idle cycle. We will use the block rig of a Ryu look-alike (from streetfighter) to create his classic idle pose. All these principles can be applied to any idle you will create. Great detail will be spent on the posing and motion of the hips to get everything working right and have appeal.
The course will cover the following areas:
Introduction to the jump
The first pass blocking the jump
Second, pass Splining
Polishing the jump
Conclusion
This course will show how to create an in-game idle cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project.
This course is part one of a seven-series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle.
All these courses are part of the Video Games Animation course. OPI will be teaching animation the way it's done within the games industry as he is also a working professional animator.
Goals
What will you learn in this course:
Creating An Appealing Idle Pose
Animating An In-Game Jump
Polishing Animation
Introduction to the jump
Prerequisites
What are the prerequisites for this course?
Maya or any other 3D package

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
10 Lectures
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Introduction To The Jump 00:56 00:56
-
Blocking Part 1 13:01 13:01
-
Blocking Part 2 06:47 06:47
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Blocking Part 3 07:09 07:09
-
Splining Part 1 12:42 12:42
-
Splining Part 2 10:58 10:58
-
Splining Part 3 11:12 11:12
-
Polishing Part 1 12:42 12:42
-
Polishing Part 2 12:16 12:16
-
Conclusion 02:24 02:24
Instructor Details

Opi Chaggar
Hello, my name is Opi, I'm a Professional Character Animator working in the video games industry.
I have over 15 years experience in the Video Games and Animation Industry and I've created this course to give back what I have learnt and hope to inspire the next generation of animators.
The Opimation course covers the importance of mastering the fundamentals to create in game animations such as walks, runs, and idles.
I will be with you every step of the way in your journey to becoming the best animator you can be.
So what are you waiting for, lets dive into the course!
Course Certificate
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