Video Games Animation Course - Animating An In Game Jump

person icon Opi Chaggar

Video Games Animation Course - Animating An In Game Jump

Animating An In Game Jump

updated on icon Updated on Sep, 2023

language icon Language - English

person icon Opi Chaggar

architecture icon Design,3D Animation

Lectures -10

Duration -1.5 hours


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Course Description

Get ready to do your own in-game animations in Autodesk Maya!

Learn and master everything you need to know to get started in animation - taught by a Bafta award-winning animator

In this course, you'll learn how to create an in-game idle cycle from scratch.

In this class, we will cover how to animate an in-game idle cycle. We will use the block rig of a Ryu look-alike (from streetfighter) to create his classic idle pose. All these principles can be applied to any idle you will create. Great detail will be spent on the posing and motion of the hips to get everything working right and have appeal.

The course will cover the following areas:

  • Introduction to the jump

  • The first pass blocking the jump

  • Second, pass Splining

  • Polishing the jump

  • Conclusion

This course will show how to create an in-game idle cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project. 

This course is part one of a seven-series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle.

All these courses are part of the Video Games Animation course. OPI will be teaching animation the way it's done within the games industry as he is also a working professional animator.


What will you learn in this course:

  • Creating An Appealing Idle Pose

  • Animating An In-Game Jump

  • Polishing Animation

  • Introduction to the jump


What are the prerequisites for this course?

  • Maya or any other 3D package

Video Games Animation Course - Animating An In Game Jump


Check out the detailed breakdown of what’s inside the course

10 Lectures
  • play icon Introduction To The Jump 00:56 00:56
  • play icon Blocking Part 1 13:01 13:01
  • play icon Blocking Part 2 06:47 06:47
  • play icon Blocking Part 3 07:09 07:09
  • play icon Splining Part 1 12:42 12:42
  • play icon Splining Part 2 10:58 10:58
  • play icon Splining Part 3 11:12 11:12
  • play icon Polishing Part 1 12:42 12:42
  • play icon Polishing Part 2 12:16 12:16
  • play icon Conclusion 02:24 02:24

Instructor Details

Opi Chaggar

Opi Chaggar

Hello, my name is Opi, I'm a Professional Character Animator working in the video games industry.

I have over 15 years experience in the Video Games and Animation Industry and I've created this course to give back what I have learnt and hope to inspire the next generation of animators.

The Opimation course covers the importance of mastering the fundamentals to create in game animations such as walks, runs, and idles.

I will be with you every step of the way in your journey to becoming the best animator you can be. 

So what are you waiting for, lets dive into the course!

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