Learn Blender The Right Way!
Learn 3D Modeling, Materials, Lights, Render, and Animation in Blender
Lectures -126
Resources -54
Duration -21 hours
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Course Description
Learn Blender The Right Way course covers the essential concepts and skills of 3D modeling and animation in Blender. You will learn everything you need to know to get started with Blender and create your own 3D projects.
Learn Blender The Right Way Overview
Blender is a powerful and versatile 3D software that is used by professionals and hobbyists alike to create stunning 3D models, animations, and games. This course will teach you the fundamentals of Blender, so you can start creating your own 3D masterpieces.
This course is designed to teach you the fundamentals of 3D modeling and animation using Blender, a free and open-source 3D software. You will learn about:
- The Blender interface and fundamental concepts
- Creating and transforming objects
- Polygonal modeling
- Mapping, texturing, and materials
- Lighting and rendering
- Scene illumination using HDR images
- Object hierarchies
- Simple animation
Goals
What will you learn in this course:
- Understand and use the Blender interface
- Model 3D objects using polygonal modeling tools
- Apply different kinds of materials to objects
- UV map objects and apply textures to materials
- Light and render scenes using EEVEE and Cycles render engines
- Animate objects and create complete projects from scratch
Prerequisites
What are the prerequisites for this course?
- A computer with internet access.
- Blender 2.8 or higher installed on your computer.
- Basic computer knowledge.
Curriculum
Check out the detailed breakdown of what’s inside the course
Interface and Basic Commands
25 Lectures
- Course Presentation 02:50 02:50
- Introduction 01:11 01:11
- Basic requirements and download 01:29 01:29
- Quick Setup and Splash Screen 03:22 03:22
- Understanding the areas 07:02 07:02
- Editors 06:03 06:03
- Navigating the 3D Environment 10:55 10:55
- Frame objects and orbit around selection 03:12 03:12
- Selecting objects 08:06 08:06
- Moving, rotating and scaling objects 15:28 15:28
- Clear and apply 05:55 05:55
- Creating and deleting objects 09:41 09:41
- Duplicating objects 03:52 03:52
- Repeat last 01:55 01:55
- Viewport Shading Options 12:54 12:54
- Viewport Overlays Menu 05:19 05:19
- Exercise - Transforming with manipulators 25:05 25:05
- Exercise - Transforming with shortcuts 14:15 14:15
- Exercise - Transforming with numerical values 14:52 14:52
- Startup File 02:11 02:11
- Outliner, Collections and Visibility 08:37 08:37
- Modifiers 11:55 11:55
- Using Addons 06:02 06:02
- Undo and Undo History 03:10 03:10
- Quick Favorites Menu 02:45 02:45
Polygonal Modeling
22 Lectures
Subdivision
5 Lectures
Render
15 Lectures
Data Blocks
5 Lectures
UV Mapping
7 Lectures
Texture Painting
13 Lectures
Snap, origin and parenting
8 Lectures
Introduction to Animation
7 Lectures
Project - Creating a complete Robot Scene
18 Lectures
Instructor Details
Gustavo Rosa
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