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Learn Blender 3D Modeling for Unity Video Game Development

person icon Billy McDaniel

4.6

Learn Blender 3D Modeling for Unity Video Game Development

Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations using Blender 3D for Unity Developers

updated on icon Updated on Apr, 2024

language icon Language - English

person icon Billy McDaniel

category icon Game Development,Blender,3D Modeling

Lectures -106

Resources -3

Duration -11.5 hours

4.6

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Course Description

This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you're interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, basic animation, assigning uvs, applying materials, textures and more.

Who this course is for:

  • This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!

Goals

What will you learn in this course:

  • Create your own Unity props with confidence using Blender 3D

  • Make adjustments to Unity Assets by editing them in Blender

  • Learn how to make a variety of low-poly models for your video game projects

  • Learn about applying Materials, Textures & UVs

  • Basic Animation Techniques for both Unity and Blender

  • Learn the Blender Features that appeal to video game developers specifically

Prerequisites

What are the prerequisites for this course?

  • Students must have some working knowledge of video game development using Unity.

  • Student has a respectable background in personal computing.

  • Student has a drive to want to learn quickly.

  • The course is taught on a PC/Windows computer, and requires the use of a standard keyboard with numeric keypad, a 3-button mouse with mousewheel and some knowledge of working with game development props, animations, scripts, and graphics.

  • Students need to exercise some common sense.. for example; download and install Blender without a guide, and without being asked to do so. (The instructor assumes if you can develop video games, you can figure these things out on your own)

  • Students should expect to watch one lecture at a time and then follow the lecture with a session in Blender.

Learn Blender 3D Modeling for Unity Video Game Development

Curriculum

Check out the detailed breakdown of what’s inside the course

Introduction
4 Lectures
  • play icon What's Included in this Course? 01:17 01:17
  • play icon Keyboard with Numpad 01:42 01:42
  • play icon Button Wheel Mouse 00:39 00:39
  • play icon Note to Mac Users 01:15 01:15
Controls
17 Lectures
Tutorialspoint
Interface
8 Lectures
Tutorialspoint
Object Mode
11 Lectures
Tutorialspoint
Edit Mode: Selection Options
7 Lectures
Tutorialspoint
Edit Mode: Tools
9 Lectures
Tutorialspoint
Edit Mode: Functions
14 Lectures
Tutorialspoint
Common Modifiers
7 Lectures
Tutorialspoint
Popular Add-Ons
2 Lectures
Tutorialspoint
Common Props
15 Lectures
Tutorialspoint
Textures, Materials and UV Mapping
9 Lectures
Tutorialspoint
Animation
3 Lectures
Tutorialspoint

Instructor Details

Billy McDaniel

Billy McDaniel

Online Instructor for Video Game Development

I started on my creative journey over 35 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, photographer, journalist, published author, video game developer, 3D modeler and animator!

I have done lots of work for a wide variety of business over the years. In the past decade, I have taken to Unity for game development with six games published on Steam so far.  I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!

My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive and above all.. honest.

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