Intro to Substance Designer for Beginners
Creating Brick Material that can be used in Substance Painter
Course Description
Creating a Custom Brick Material - Substance Designer Tutorial
[1hr 28min] Project Files Included
Learn how to create bricks from scratch in this beginner Substance Designer Tutorial! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour tutorial will get you up and running quickly.
Learn how to connect various nodes to create realistic materials. I focus on creating normal maps, height maps, roughness maps, ambient occlusion, height variation per bricks, height variation for the cement and exporting to Substance Painter.
Course content:
1) Intro
2) Overview
3) Normals
4) Normals - Facets
5) Normals - Cracks
6) Normals - Damage
7) Color Part 1
8) Color Part 2
9) Height Maps
10) Roughness
11) Ambient Occlusion
12) Height Variation per Brick
13) Height Cement
14) Exporting to Substance Painter
Files:
All files need Substance Designer 2020 or newer to open
Video Tutorials:
There are 13 Video Tutorial each averaging under 10 minutes. These can be viewed in order or feel to jump into any lesson to just learn a specific technique
Goals
What will you learn in this course:
- Create Color Channels in Substance Designer
- Create Roughness Channels in Substance Designer
- Create Normal Channels in Substance Designer
- Create Height Channels in Substance Designer
- Create procedural textures and materials
- Connect a logical network of Nodes
- Export from Substance Designer to Substance Painter
Prerequisites
What are the prerequisites for this course?
- No prerequisites for this course

Curriculum
Check out the detailed breakdown of what’s inside the course
Intro to Substance Designer
14 Lectures
-
Course Overview 00:28 00:28
-
Overview 08:35 08:35
-
Normals 11:05 11:05
-
Normal Map Facets 10:08 10:08
-
Normal Map Cracks 03:52 03:52
-
Normal Map Damage 03:52 03:52
-
Color Part 1 08:16 08:16
-
Color Part 2 09:38 09:38
-
Height 06:17 06:17
-
Roughness 05:16 05:16
-
Ambient Occlusion 02:13 02:13
-
Height Variation Per Brick 05:06 05:06
-
Height Cement 07:27 07:27
-
Export to Substance Painter 04:06 04:06
Instructor Details

David Bittorf
Award Winning 3D TutorI'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
Course Certificate
User your certification to make a career change or to advance in your current career. Salaries are among the highest in the world.

Our students work
with the Best


































Related Video Courses
View MoreAnnual Membership
Become a valued member of Tutorials Point and enjoy unlimited access to our vast library of top-rated Video Courses
Subscribe now
Online Certifications
Master prominent technologies at full length and become a valued certified professional.
Explore Now