Intro to Substance Designer for Beginners
Creating Brick Material that can be used in Substance Painter
Design,Game Design,Substance designer
Lectures -14
Duration -1 hours
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Course Description
Creating a Custom Brick Material - Substance Designer Tutorial
[1hr 28min] Project Files Included
Learn how to create bricks from scratch in this beginner Substance Designer Tutorial! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour tutorial will get you up and running quickly.
Learn how to connect various nodes to create realistic materials. I focus on creating normal maps, height maps, roughness maps, ambient occlusion, height variation per bricks, height variation for the cement and exporting to Substance Painter.
Course content:
1) Intro
2) Overview
3) Normals
4) Normals - Facets
5) Normals - Cracks
6) Normals - Damage
7) Color Part 1
8) Color Part 2
9) Height Maps
10) Roughness
11) Ambient Occlusion
12) Height Variation per Brick
13) Height Cement
14) Exporting to Substance Painter
Files:
All files need Substance Designer 2020 or newer to open
Video Tutorials:
There are 13 Video Tutorial each averaging under 10 minutes. These can be viewed in order or feel to jump into any lesson to just learn a specific technique
Goals
What will you learn in this course:
- Create Color Channels in Substance Designer
- Create Roughness Channels in Substance Designer
- Create Normal Channels in Substance Designer
- Create Height Channels in Substance Designer
- Create procedural textures and materials
- Connect a logical network of Nodes
- Export from Substance Designer to Substance Painter
Prerequisites
What are the prerequisites for this course?
- No prerequisites for this course
Curriculum
Check out the detailed breakdown of what’s inside the course
Intro to Substance Designer
14 Lectures
- Course Overview 00:28 00:28
- Overview 08:35 08:35
- Normals 11:05 11:05
- Normal Map Facets 10:08 10:08
- Normal Map Cracks 03:52 03:52
- Normal Map Damage 03:52 03:52
- Color Part 1 08:16 08:16
- Color Part 2 09:38 09:38
- Height 06:17 06:17
- Roughness 05:16 05:16
- Ambient Occlusion 02:13 02:13
- Height Variation Per Brick 05:06 05:06
- Height Cement 07:27 07:27
- Export to Substance Painter 04:06 04:06
Instructor Details
David Bittorf
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