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Hard Surface Vehicles - The Complete 3D Production Pipeline

person icon David Bittorf

4.4

Hard Surface Vehicles - The Complete 3D Production Pipeline

Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)

updated on icon Updated on Apr, 2024

language icon Language - English

person icon David Bittorf

category icon 3D & Animation,Maya,Design

Lectures -140

Resources -6

Duration -22.5 hours

4.4

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Course Description

Hard Surface Vehicle Complete Pipeline - Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial

[22hr 30min] Project Files Included

This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish.  You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way.

Recommended Software:

  • Maya 2020
  • Substance Painter 2019
  • Unreal, Marmoset, Sketchfab, Photoshop and After Effects

Video Tutorials

There are 139 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

Goals

What will you learn in this course:

  • Advanced Hard Surface Modeling in Maya
  • Advanced UV Mapping Techniques in Maya
  • Creating Color IDs in Maya using Vertex Color
  • Creating Normal Maps in Substance Painter
  • Assigning Materials in Substance Painter
  • Rendering in Arnold
  • Rendering in Marmoset
  • Rendering in Unreal
  • Rendering in Sketchfab

Prerequisites

What are the prerequisites for this course?

  • None
Hard Surface Vehicles - The Complete 3D Production Pipeline

Curriculum

Check out the detailed breakdown of what’s inside the course

Modeling (Maya)
60 Lectures
  • play icon Course Overview 00:51 00:51
  • play icon Sketchfab Reference 04:40 04:40
  • play icon Download Files for Lesson -->
  • play icon Image Planes in Maya 06:13 06:13
  • play icon Aligning Image Planes 08:35 08:35
  • play icon Blocking 01 10:03 10:03
  • play icon Blocking 02 14:13 14:13
  • play icon Blocking 03 (Start with Circles) 13:55 13:55
  • play icon Blocking 04 10:23 10:23
  • play icon Blocking 05 (Bridge) 15:11 15:11
  • play icon Lattice Deformer 14:15 14:15
  • play icon Append 06:14 06:14
  • play icon Quad Draw 25:39 25:39
  • play icon Duplicate Faces 13:55 13:55
  • play icon Appending Circles 08:09 08:09
  • play icon Multiple Edge Loops 10:23 10:23
  • play icon Bevel and Snap Together 19:52 19:52
  • play icon Grouping 09:41 09:41
  • play icon Blocking Motor 01 12:21 12:21
  • play icon Blocking Motor 02 19:05 19:05
  • play icon Blocking Motor 03 (Bridging) 14:01 14:01
  • play icon Blocking Motor 04 (Sketchfab Hiding) 18:47 18:47
  • play icon Blocking Motor 05 12:17 12:17
  • play icon Quad Draw 2 11:00 11:00
  • play icon Symmetry 04:53 04:53
  • play icon Mirror and Breaks 21:34 21:34
  • play icon Holes 13:06 13:06
  • play icon Tight Edge Loops 10:52 10:52
  • play icon Hollow Pipes and Delete History 08:09 08:09
  • play icon Tight Edge Loops 2 12:55 12:55
  • play icon Fixing Poles 12:42 12:42
  • play icon Merging Verts and Cleaning Geo 16:15 16:15
  • play icon Importing Missing Parts 03:39 03:39
  • play icon Equal Resolution 13:51 13:51
  • play icon To Normal Map or Model 14:57 14:57
  • play icon Adding Missing Parts 08:57 08:57
  • play icon Creating Holes 12:10 12:10
  • play icon Convert Edge to Curve 11:21 11:21
  • play icon Animation Snapshot 04:55 04:55
  • play icon Hub Cap 08:43 08:43
  • play icon Chain Guard 16:43 16:43
  • play icon Finishing Wheel and Round End Caps 16:53 16:53
  • play icon Breaks 09:35 09:35
  • play icon EP Curve Tool 16:13 16:13
  • play icon Extrude Along Curve 14:15 14:15
  • play icon Animation Snapshot and Extrude Along Curve 07:19 07:19
  • play icon Foot Petal (Bevel Edge) 15:06 15:06
  • play icon Adding More Detail 01 09:21 09:21
  • play icon Adding More Detail 02 14:45 14:45
  • play icon Adding More Detail 03 15:13 15:13
  • play icon Bend Deformer 10:49 10:49
  • play icon Edge Flow Cleanup 07:58 07:58
  • play icon Final Pieces 19:03 19:03
  • play icon Cleaning Edge Flow 15:43 15:43
  • play icon Logo 12:25 12:25
  • play icon Bend Deformer 2 08:34 08:34
  • play icon Soften / Harden Normals 01:43 01:43
  • play icon Outliner Cleanup Part 1 14:22 14:22
  • play icon Outliner Cleanup Part 2 12:00 12:00
  • play icon Measure Life Size 03:49 03:49
UV Mapping (Maya)
20 Lectures
Tutorialspoint
Normal Maps (Substance Painter)
12 Lectures
Tutorialspoint
Color ID (Maya)
5 Lectures
Tutorialspoint
Materials (Substance Painter)
13 Lectures
Tutorialspoint
Rendering (Arnold)
12 Lectures
Tutorialspoint
Rendering (Unreal)
4 Lectures
Tutorialspoint
Rendering (Marmoset)
5 Lectures
Tutorialspoint
Rendering (Sketchfab)
9 Lectures
Tutorialspoint

Instructor Details

David Bittorf

David Bittorf

Award Winning 3D Tutor

I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter.   I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.

My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.


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