Hard Surface Vehicles - The Complete 3D Production Pipeline
Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)
Course Description
Hard Surface Vehicle Complete Pipeline - Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial
[22hr 30min] Project Files Included
This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way.
Recommended Software:
- Maya 2020
- Substance Painter 2019
- Unreal, Marmoset, Sketchfab, Photoshop and After Effects
Video Tutorials
There are 139 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Goals
What will you learn in this course:
- Advanced Hard Surface Modeling in Maya
- Advanced UV Mapping Techniques in Maya
- Creating Color IDs in Maya using Vertex Color
- Creating Normal Maps in Substance Painter
- Assigning Materials in Substance Painter
- Rendering in Arnold
- Rendering in Marmoset
- Rendering in Unreal
- Rendering in Sketchfab
Prerequisites
What are the prerequisites for this course?
- None

Curriculum
Check out the detailed breakdown of what’s inside the course
Modeling (Maya)
60 Lectures
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Course Overview 00:51 00:51
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Sketchfab Reference 04:40 04:40
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Download Files for Lesson -->
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Image Planes in Maya 06:13 06:13
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Aligning Image Planes 08:35 08:35
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Blocking 01 10:03 10:03
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Blocking 02 14:13 14:13
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Blocking 03 (Start with Circles) 13:55 13:55
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Blocking 04 10:23 10:23
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Blocking 05 (Bridge) 15:11 15:11
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Lattice Deformer 14:15 14:15
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Append 06:14 06:14
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Quad Draw 25:39 25:39
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Duplicate Faces 13:55 13:55
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Appending Circles 08:09 08:09
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Multiple Edge Loops 10:23 10:23
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Bevel and Snap Together 19:52 19:52
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Grouping 09:41 09:41
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Blocking Motor 01 12:21 12:21
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Blocking Motor 02 19:05 19:05
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Blocking Motor 03 (Bridging) 14:01 14:01
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Blocking Motor 04 (Sketchfab Hiding) 18:47 18:47
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Blocking Motor 05 12:17 12:17
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Quad Draw 2 11:00 11:00
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Symmetry 04:53 04:53
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Mirror and Breaks 21:34 21:34
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Holes 13:06 13:06
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Tight Edge Loops 10:52 10:52
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Hollow Pipes and Delete History 08:09 08:09
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Tight Edge Loops 2 12:55 12:55
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Fixing Poles 12:42 12:42
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Merging Verts and Cleaning Geo 16:15 16:15
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Importing Missing Parts 03:39 03:39
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Equal Resolution 13:51 13:51
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To Normal Map or Model 14:57 14:57
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Adding Missing Parts 08:57 08:57
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Creating Holes 12:10 12:10
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Convert Edge to Curve 11:21 11:21
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Animation Snapshot 04:55 04:55
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Hub Cap 08:43 08:43
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Chain Guard 16:43 16:43
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Finishing Wheel and Round End Caps 16:53 16:53
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Breaks 09:35 09:35
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EP Curve Tool 16:13 16:13
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Extrude Along Curve 14:15 14:15
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Animation Snapshot and Extrude Along Curve 07:19 07:19
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Foot Petal (Bevel Edge) 15:06 15:06
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Adding More Detail 01 09:21 09:21
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Adding More Detail 02 14:45 14:45
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Adding More Detail 03 15:13 15:13
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Bend Deformer 10:49 10:49
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Edge Flow Cleanup 07:58 07:58
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Final Pieces 19:03 19:03
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Cleaning Edge Flow 15:43 15:43
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Logo 12:25 12:25
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Bend Deformer 2 08:34 08:34
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Soften / Harden Normals 01:43 01:43
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Outliner Cleanup Part 1 14:22 14:22
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Outliner Cleanup Part 2 12:00 12:00
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Measure Life Size 03:49 03:49
UV Mapping (Maya)
20 Lectures

Normal Maps (Substance Painter)
12 Lectures

Color ID (Maya)
5 Lectures

Materials (Substance Painter)
13 Lectures

Rendering (Arnold)
12 Lectures

Rendering (Unreal)
4 Lectures

Rendering (Marmoset)
5 Lectures

Rendering (Sketchfab)
9 Lectures

Instructor Details

David Bittorf
Award Winning 3D TutorI'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
Course Certificate
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