C++ Game Development By Example
Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
Language - English
Updated on Sep, 2020
About the Book
Book description
Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries
Key Features
- Learn how you can build basic 2D and complex 3D games with C++
- Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL
- Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API
Book Description
Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.
C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.
By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
What you will learn
- Understand shaders and how to write a basic vertex and fragment shader
- Build a Visual Studio project and add SFML to it
- Discover how to create sprite animations and a game character class
- Add sound effects and background music to your game
- Grasp how to integrate Vulkan into Visual Studio
- Create shaders and convert them to the SPIR-V binary format
Who this book is for
If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.

eBook Preview
Author Details

Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals.
Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools.
As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
Our students work
with the Best


































Related eBooks
Annual Membership
Become a valued member of Tutorials Point and enjoy unlimited access to our vast library of top-rated Video Courses
Subscribe now
Online Certifications
Master prominent technologies at full length and become a valued certified professional.
Explore Now