Building Games with Flutter

person icon Packt Publishing

Building Games with Flutter

Building Games with Flutter

person icon Paul Teale

ebook icon Packt Publishing

language icon Language - English

updated on icon Updated on Jan, 2023

architecture icon Google Flutter,Game Development,IT & Software


This eBook includes

Formats : PDF (Read Only)

Pages : 224

ISBN : 9781801813662

Language : English

About the Book

Book description

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way

Key Features

  • Begin your Flutter game development journey with step-by-step instructions and best practices
  • Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio
  • Build enjoyable games with Flutter that can be played across different platforms

Book Description

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.

This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).

By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.

What you will learn

  • Discover the Flame engine and how to use it in game programming in Flutter
  • Organize the graphics and sounds used in your game
  • Animate a sprite in your games and detect when the player collides with tiles
  • Run the game as a web page and desktop app
  • Expand our player control with key navigation
  • Build your first game and make your enemies more intelligent with AI for games

Who this book is for

If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

Building Games with Flutter

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Author Details

Packt Publishing

Packt Publishing

Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals.

Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools.

As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.

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