Creating a Moroccan Riad Environment in Unreal Engine 5
Learn to create a High-Quality 3D environment using Blender, Unreal Engine 5 and Substance Painter
Game Design,Development,Graphic Design
Lectures -35
Resources -6
Duration -9 hours
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Course Description
Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating this Moroccan Riad environment using Unreal Engine 5, Blender, Substance Painter.
We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.
SOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):
All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment. The main focus of this course is to teach how we can create multiple assets and combine them to create a larger scene.
This course has over 9 hours of content! (All the videos have audio commentary)
We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapses so that you can follow every step easily.
We will start by gathering some references to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called PureRef. After this we will move onto BLENDER and start modelling our assets one by one. We will model all the assets that you can see in the trailers and images. We will be creating different arch pieces, pillars, balcony, doors, windows etc. After we have modelled all our main assets we will export them to Substance Painter to texture them.
After texturing we will move to Unreal Engine 5 and set up our scene and lighting over there. We will make use of the new features of Unreal Engine 5 such as LUMEN to get realistic lighting and Global Illumination in our scenes. Then we will spend some more time creating small props for our scene to further enhance the look of the scene. We will end this course with setting up different camera angles taking High-Res screenshots for our portfolio, some Post-Processing and compositing.
Who this course is for:
- Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
Goals
What will you learn in this course:
Learn to create a High-Quality 3D environment from Start to Finish
Learn 3D modelling in Blender
Learn to create realistic textures in Substance Painter
Using Smart Masks and Materials in Substance Painter
Level Design, Composition and Lighting in Unreal Engine 5
Prerequisites
What are the prerequisites for this course?
Basic understanding of 3D and the softwares used - Blender, Substance Painter, Unreal Engine 5
Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
1 Lectures
- Introduction 02:14 02:14
Creating the Environment
33 Lectures
Course-Resources
1 Lectures
Instructor Details
Aniket Rawat
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. The main 3D programs that I work in are Blender, Substance Painter, Zbrush and Unreal Engine. I am proficient in 3D modelling and texturing.
Thank you for stopping by my profile, I hope my courses are able to help you learn new stuff.
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