Create a Camera in Blender 3D and Substance Painter
Create a Camera in Blender 3D and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter
Updated on Sep, 2023
Language - English
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Vintage Camera from Start to Finish.
We will start with modelling the Camera in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Boolean, Bevel etc. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.
This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset
Who this course is for:
- Any type of Blender/Substance user who wants to increase their skill level
What will you learn in this course:
Learn to create Highly Realistic Models using Blender and Substance
Learn Poly Modelling in Blender
Learn to texture assets in Substance Painter
Learn to create a prop from Start to Finish
Learn to use Smart Materials and Masks
What are the prerequisites for this course?
A computer and basic understanding of Blender and Substance Painter
Substance Painter(30 day trial or get the Student License version for Free)
Check out the detailed breakdown of what’s inside the course
- Introduction 02:11 02:11
Creating the Vintage Camera
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. The main 3D programs that I work in are Blender, Substance Painter, Zbrush and Unreal Engine. I am proficient in 3D modelling and texturing.
Thank you for stopping by my profile, I hope my courses are able to help you learn new stuff.
User your certification to make a career change or to advance in your current career. Salaries are among the highest in the world.
Our students work
with the Best
Related Video CoursesView More
Become a valued member of Tutorials Point and enjoy unlimited access to our vast library of top-rated Video CoursesSubscribe now
Master prominent technologies at full length and become a valued certified professional.Explore Now