Game Development Course with Cocos2d-x v3 C++
Learn how to create games for pretty much every platform from phones to tablets to desktop computers.
Game Development,Game Development Fundamentals
Lectures -55
Duration -3.5 hours
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Course Description
Learn how to make cross platform games using the immensely successful game engine Cocos2d-x. A step by step process is used to show everything from project setup to essential game design technique
Gain a good understanding of the following concepts:
C++ Game Programming
Video Game Logic
Cocos2d-x Game Programming
Game Mechanics
Game development
Game design
Mobile development
Mobile design
Cross platform development
Cocos2d-x is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. The gaming industry is bigger than Hollywood and is constantly growing, start your journey now.
You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish.
Cocos2d-x is a free open source game engine used by indie developers and companies such as Bandai Namco and Zynga.
If you have any questions regarding the topics covered in this course, please feel free to ask. I'm always happy to help those who want to learn.
Who this course is for:
- For new users
- For users with basic C++ experience
- People looking for a refresher for Cocos2d-x
- People who want to create game
Goals
What will you learn in this course:
- Know the basic skills of making a game in Cocos2d-x
- Improved C++ Skills
- Game Development Skills
- Games Programming Skills
- Cross-platform Game Development Skills
Prerequisites
What are the prerequisites for this course?
- Programming
- C++
- Computing Basics
- Love for Games
Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
1 Lectures
- Course Introduction 02:59 02:59
Setting Up
4 Lectures
Adding A Sprite
1 Lectures
Positioning
7 Lectures
Scaling
2 Lectures
Rotation
2 Lectures
Tinting
2 Lectures
Fading
3 Lectures
Sequencing
3 Lectures
Skewing
2 Lectures
Audio
8 Lectures
Touch Input
8 Lectures
Menus
4 Lectures
Scenes
5 Lectures
Animations
1 Lectures
Accelerometer
1 Lectures
Instructor Details
Frahaan Hussain
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