Android HyperCasual Development Masterclass in Unity
Learn how to develop a Hyper Casual Mobile game in under 4 hours!
Lectures -25
Duration -3 hours
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Course Description
Get the First-hand experience developing and building a mobile game to your mobile phone
Building mobile games is more than your skillset, it's a passion and a subject which can show off your skills in an impressive way.
In just below 4 hours, you would have created an app that you can build upon and add new features to in an efficient and progressive fashion, with room for more levels and creative solutions.
This course is useful for those trying to get into mobile and we will cover all areas that will be beneficial no matter what genre of game you'll want to create in the future.
This course will teach you how to do the following and more:
Generate levels at runtime with variations: We will create multiple levels with varying lengths and difficulties based on the prefabs we create.
Bounding the player by the phone width: Create a custom script to always read the edge of the phone, we can then adapt certain elements to these edges
Level Loading and Management: Create a static Manager to control all of our level information in between levels.
This class is a must-watch for those interested in mobile development! Whether you are new to Unity or someone who is just jumping into Mobile development, this course will teach you some clever tips and tricks to help improve your developing style and game creations.
Goals
What will you learn in this course:
- Learn C#: A powerful Object-Orientated programming language well suited for games design.
- How to set up a Save System for Unlockables even after restarting the game.
- How to integrate the Google AdMob SDK into their game.
- How to approach SFX and BGM cohesively.
- To become well adapted to the Unity Game Engine
- Learn to find creative ways of solving difficult problems, this will help when you build your own games
- Understand what makes a game tick, learn how to design games based on the games requirements
- Hyper Casual gameplay elements. Perfect for mobile games and fantastic knowledge to understand
- A nice and simple solution to mobile input
Prerequisites
What are the prerequisites for this course?
- For this course, to make the most of it, a basic concept of Unity and C# is preferred but you'll learn along the way regardless!Â
Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
8 Lectures
- Course Introduction 00:35 00:35
- Installing Unity 01:32 01:32
- Creating the Main Menu 09:58 09:58
- Creating the Camera using Cinemachine 05:28 05:28
- Bounding the Player 08:48 08:48
- Handling Prefabs 12:02 12:02
- Spawning Objects and Obstacles 09:05 09:05
- Refining Objects and Values 06:44 06:44
Level Design
7 Lectures
Polishing the Game
10 Lectures
Instructor Details
Jordan GrantHall
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