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Tha Making of Trapped

Maya 8.0 for the modeling (polygonal) and Mental Ray for rendering. The lighting is given by an HDRI probe and two lights.
http://en.9jcg.com/comm_pages/blog_content-art-158.htm

Description:

I have used Maya 8.0 for the modeling (polygonal) and Mental Ray for rendering. The lighting is given by an HDRI probe and two lights. Background and depth of field are rendered within Maya. There is no postwork, only an accentuation of the contrast in Photoshop was used to create the textures.
Modeling

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