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Displacement Power in Reyes Mode

Examples of True Displacement with Pixar Renderman. But the same principles can be applied to other renders as well.
http://en.9jcg.com/comm_pages/blog_content-art-35.htm

Description:

One of the things that the Renderman power lies behind is True Displacement. Using Displacement we can add geometric surface details, those ones that are difficult or impractical to build and work on in the 3D scene. Displacement shaders move vertices in render time based on parameters you can define in shader.

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