Tutorials Shared by the Internet Community
|Top Tutorials||New Tutorials||Submit||Login||Register|
Tutorial Basic Detail
Total Hits: 4869
Total Votes: 37 votes
Average Rating: 3.54 out of 5
Description:Once it is created, subpatch it (Tab). Save it, and send it to Layout. It should look something along the lines of this.
With the objects button (at the bottom) selected, open item propeties for your planet and set render subpatch level to 5.
Now open up the surface editor. You should have only one surface, Default. Leave it that way. Enable Smoothing for Default. Set Bump at 200%, and open up the bump texture window. Create a Procedural texture, and adjust the settings to match the picture's. Also set the texture scale to 250mm for X, Y, and Z.