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Tutorial Basic Detail
The Basics of 3D rotations
The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions.http://www.cprogramming.com/tutorial/3d/theBasics.html
Total Hits: 2920
Total Votes: 36 votes
Average Rating: 2.5 out of 5
Category: C and C++/Graphics
Description:
The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions. It will start out by describing how to use a rotation matrix to rotate a point over the Z-axis, simply because this is the easiest rotation to visualize and implement. It's just like a clock hand going around.Rating Detail
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