Tutorials Shared by the Internet Community
|Top Tutorials||New Tutorials||Submit||Login||Register|
Tutorial Basic Detail
Total Hits: 12924
Total Votes: 139 votes
Average Rating: 2.81 out of 5
Category: C and C++/Graphics
Description:The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions. It will start out by describing how to use a rotation matrix to rotate a point over the Z-axis, simply because this is the easiest rotation to visualize and implement. It's just like a clock hand going around.