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Swift 3D Advanced Modeler Guide Part 2: Surface Groups

Learn to create and model with surface groups in the Swift 3D Advanced Modeler.


In Part 1 of this guide (Interface and Tools), we took a Box primitive with 8 x 8 x 8 segmentation from the Scene Editor to the Advanced Modeler, converted it from a primitive object to an editable mesh, and had a detailed tour of the Swift 3D Advanced Modeler interface. If you are unfamiliar with the Swift 3D Advanced Modeler interface, then please read Part 1 before proceeding with this guide.

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