Tutorials Shared by the Internet Community
|Top Tutorials||New Tutorials||Submit||Login||Register|
Tutorial Basic Detail
Total Hits: 19911
Total Votes: 148 votes
Average Rating: 3.83 out of 5
Category: Flash/3D Effects
Description:During the Advanced Modeler interface and tools tutorial in Part 1, there were two terms that I glossed over: Surface Groups and Smoothing Groups. In Part 2, we explored Surface Groups in depth and learned how to create them in the Advanced Modeler.
Here in Part 3, we are going to explore Smoothing Groups in depth, and learn how to use them effectively in Swift 3D projects.