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Tutorial Basic Detail
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Category: Flash/3D Effects
Description:During the Advanced Modeler interface and tools tutorial in Part 1, there were two terms that I glossed over: Surface Groups and Smoothing Groups. In Part 2, we explored Surface Groups in depth and learned how to create them in the Advanced Modeler.
Here in Part 3, we are going to explore Smoothing Groups in depth, and learn how to use them effectively in Swift 3D projects.