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Swift 3D Advanced Modeler GuidePart 4: Materials

Learn to work with materials and texture maps in the Swift 3D Advanced Modeler.


If you’re already familiar with Swift 3D, then you know that you can apply materials to objects in the Scene Editor. When applying materials to objects in the Scene Editor, however, there are two limitations:

1. The material application is drag, drop, and done. You cannot scale or re-align bitmap textures in the Scene Editor.

2. When you create an object in the Scene Editor, it is a single Surface Group, and as such you can only apply one uniform material to the object.

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