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Making of
Tutorial about modeling, lighting and texturing of ancient passage.http://www.3dm3.com/tutorials/chaleur/
Total Hits: 2829
Total Votes: 167 votes
Average Rating: 2.5 out of 5
Category: 3DS Max/Modeling
Description:
Most of the objects in the scene were poly modeled. I believe poly modeling is more flexible and a commonly used technique in similar scenes as it facilitates the process of laying out UVs later on. I had to use other techniques like Splines and Loft objects. I find it more convenient to set up the camera angle at early stages so that you don’t have to model what is not visible to the cameraRating Detail
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16.77%

16.77%

16.17%

16.77%

16.77%