C and C++ - Tutorials

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Found 84 Tutorials

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  • Intro to WGL

    Intro to Windows Graphics Layer.
    http://www.cprogramming.com/tutorial/gl5.html
  • The WinMain procedure

    The WinMain procedure More Windows Programming background.
    http://www.cprogramming.com/tutorial/gl3.html
  • OpenGL and Windows

    OpenGL and Windows: Intro to Windows Programming for OpenGL.
    http://www.cprogramming.com/tutorial/gl2.html
  • Introduction to OpenGL

    OpenGL gives the programmer an interface with the graphics hardware.
    http://www.cprogramming.com/tutorial/gl1.html
  • Rotation about an Arbitrary Axis

    Describe the calculations performed in order to perform rotations about an arbitrary axis.
    http://www.cprogramming.com/tutorial/3d/rotation.html
  • Rotation Matrices

    Rotations in Three Dimensions Part Two: Rotation Matrices.
    http://www.cprogramming.com/tutorial/3d/rotationMatrices.html
  • The Basics of 3D rotations

    The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions.
    http://www.cprogramming.com/tutorial/3d/theBasics.html
  • OpenGL video tutorial

    This video tutorial teaches 3D programming in C++ using OpenGL and GLUT.
    http://www.videotutorialsrock.com/
  • Function overloading in C++

    In function overloading, the function is said to be overloaded when same name is given to different functions.
    http://www.onlinehowto.net/Tutorials/29/Function-overloading---C++/65/1
  • The Mysteries of Header Files

    A header file is any file that ends with the .h extension and contains C declarations and macro definitions that are going to be shared.
    http://easyctutorials.com/the-mysteries-of-header-files/
  • C Simulating Keys Simplified!

    Ok, for those who do not know already, the simplest way to simulate a key press is by using the Windows API function.
    http://www.pixel2life.com/publish/tutorials/778/_c_simulating_keys_simplified/
  • PREPROCESSOR DIRECTIVES

    Preprocessor directives are not program statements but directives for the preprocessor.
    http://forum.codecall.net/c-tutorials/7108-preprocessor-directives.html
  • Allegro Vivace

    This is a comprehensive tutorial to guide newcomers to game programming.
    http://www.cpp-home.com/tutorial.php?17_1
  • Isometric Game Engine Opt

    This article introduces some brand new approach to the basic isometric scrolling and object sorting.
    http://www.cpp-home.com/tutorial.php?47_1


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