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  • ppC++ documentation

    This is a documentation for ppC++ - HTML-embedded C++ preprocessor.
    http://ppcpp.sourceforge.net/manual.html
  • Projections

    Learn about Using Projects in OpenGL.
    http://www.cprogramming.com/tutorial/gl7.html
  • Intro to WGL

    Intro to Windows Graphics Layer.
    http://www.cprogramming.com/tutorial/gl5.html
  • The WinMain procedure

    The WinMain procedure More Windows Programming background.
    http://www.cprogramming.com/tutorial/gl3.html
  • OpenGL and Windows

    OpenGL and Windows: Intro to Windows Programming for OpenGL.
    http://www.cprogramming.com/tutorial/gl2.html
  • Introduction to OpenGL

    OpenGL gives the programmer an interface with the graphics hardware.
    http://www.cprogramming.com/tutorial/gl1.html
  • Rotation about an Arbitrary Axis

    Describe the calculations performed in order to perform rotations about an arbitrary axis.
    http://www.cprogramming.com/tutorial/3d/rotation.html
  • Rotation Matrices

    Rotations in Three Dimensions Part Two: Rotation Matrices.
    http://www.cprogramming.com/tutorial/3d/rotationMatrices.html
  • The Basics of 3D rotations

    The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions.
    http://www.cprogramming.com/tutorial/3d/theBasics.html
  • OpenGL video tutorial

    This video tutorial teaches 3D programming in C++ using OpenGL and GLUT.
    http://www.videotutorialsrock.com/
  • Function overloading in C++

    In function overloading, the function is said to be overloaded when same name is given to different functions.
    http://www.onlinehowto.net/Tutorials/29/Function-overloading---C++/65/1
  • C Simulating Keys Simplified!

    Ok, for those who do not know already, the simplest way to simulate a key press is by using the Windows API function.
    http://www.pixel2life.com/publish/tutorials/778/_c_simulating_keys_simplified/
  • PREPROCESSOR DIRECTIVES

    Preprocessor directives are not program statements but directives for the preprocessor.
    http://forum.codecall.net/c-tutorials/7108-preprocessor-directives.html
  • Allegro Vivace

    This is a comprehensive tutorial to guide newcomers to game programming.
    http://www.cpp-home.com/tutorial.php?17_1
  • Isometric Game Engine Opt

    This article introduces some brand new approach to the basic isometric scrolling and object sorting.
    http://www.cpp-home.com/tutorial.php?47_1
  • Making a game: The Idea

    Originally, this article was meant to instruct you on how to make a good game design document.
    http://www.cpp-home.com/tutorial.php?206_1
  • Making a game: The Design

    In part one of the series, we created the game idea that is to be the focus of this article series.
    http://www.cpp-home.com/tutorial.php?266_1


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