3DS Max Tutorials
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Found 137 Tutorials
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How to create a realistic glass material with vRay
In this tutorial we will show you how to apply and add wooden material in tables and chairs. Process is pretty much the same for various objects.
We will continue with our 3D Studio MAX Tutorials and now we can use vase model from previous tutorial
How to create 3dsmax Advance Materials for Car paint
This tutorial is suitable for you who wants to know about basic use of Unwrap UVW.
8 simple steps how to texture an object using Unwrap UVW.
Hi again. This days on CG Links you can find some basic material for Vray. This one is for wood.
In this tutorial you will learn how to set up the renderer
Texturing a dolphin using Unwrap UVW in 3dsmax. Complete step by step tutorial
CGIndia.org bring you yet another quite Useful and Free 3ds Max tutorial for 3d studio Max Users.
The effect could be archived in 3D Studio Max using Mental Ray as render engine and Mental ray glass material.
In this Tutorial you will learn how to use a variety of lighting methods, how to render still images and animation
You will learn the placement of lights in the scene and the Vray rendering settings to achieve the result which was my requirement.
Light caustics are light shapes created on the floor when light passes through certain glass objects such as a drinking glass.
Car rendering tutorial for 3ds max. Thanks Emre Goren for tutorial.
In this tutorial I will try and show how you the basics of making a nice wireframe image in 3d studio max.
In this tutorial, we will cover some texturing and lighting techniques that I have found useful in my own work.
Lighting is one of the most important parts in 3D visualization rendering.
This tutorial learn how to create a volume lighting in 3d s max.
This teaches you basic positional constraining and some fairly nice lighting techniques.
Introduction to Radiosity in 3dsmax. For beginner. Also learn how to create neon glow effect using Radiosity
Simple light setup in radiosity. In this tutorial you will know simple calculation to set how much light needed in a scene.