correct skin weighting in Lightwave 7.5
Advertisements
| Top Tutorials | New Tutorials | Submit | Login | Register |
Tutorial Detail
correct skin weighting in Lightwave 7.5
This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5http://www.3dluvr.com/content/article/118
Total Hits: 5304
Total Votes: 48 votes
Category: Lightwave/Morphing
Submitted on: 2008-04-21 11:21:17
Submitted By: Devesh Khanna
Description:
This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5Grab your character and Rotate the problem joint, keep note of the min and max values of the axis you’re dealing with.
I’m working with the lower arm bone, and the heading axis. More detail...
Rating Detail
| Stars | Percentage | Total Vote |
|---|---|---|
![]() |
![]() ![]() 16.67% |
8 |
![]() ![]() |
![]() ![]() 16.67% |
8 |
![]() ![]() ![]() |
![]() ![]() 16.67% |
8 |
![]() ![]() ![]() ![]() |
![]() ![]() 16.67% |
8 |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() 16.67% |
8 |





16.67%

16.67%

16.67%

16.67%

16.67%