The Basics of 3D rotations

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The Basics of 3D rotations

The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions.

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  • Domain - www.cprogramming.com

  • Category - C and C++/Graphics

  • Submitted By - Shekhar

  • Submitted on - 2008-04-16 02:39:12

Description

The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions. It will start out by describing how to use a rotation matrix to rotate a point over the Z-axis, simply because this is the easiest rotation to visualize and implement. It's just like a clock hand going around.    More detail...


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