The Basics of 3D rotations
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The Basics of 3D rotations
The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions.Statistics
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Domain - www.cprogramming.com
Category - C and C++/Graphics
Submitted By - Shekhar
Submitted on - 2008-04-16 02:39:12
Description
The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions. It will start out by describing how to use a rotation matrix to rotate a point over the Z-axis, simply because this is the easiest rotation to visualize and implement. It's just like a clock hand going around. More detail...
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