The Basics of 3D rotations
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Total Hits: 8848
Total Votes: 90 votes
Category: C and C++/Graphics
Submitted on: 2008-04-16 02:39:12
Submitted By: Shekhar
Description:The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions. It will start out by describing how to use a rotation matrix to rotate a point over the Z-axis, simply because this is the easiest rotation to visualize and implement. It's just like a clock hand going around. More detail...