The Basics of 3D rotations

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The Basics of 3D rotations

The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions.
http://www.cprogramming.com/tutorial/3d/theBasics.html
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  • Total Votes: 139 votes

  • Category: C and C++/Graphics

  • Submitted on: 2008-04-16 02:39:12

  • Submitted By: Shekhar

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Description:

The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions. It will start out by describing how to use a rotation matrix to rotate a point over the Z-axis, simply because this is the easiest rotation to visualize and implement. It's just like a clock hand going around.    More detail...

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