Swift 3D Advanced Modeler Guide Part 2: Surface Groups
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Total Votes: 140 votes
Category: Flash/3D Effects
Submitted on: 2008-03-31 00:19:46
Submitted By: Devesh Khanna
Description:In Part 1 of this guide (Interface and Tools), we took a Box primitive with 8 x 8 x 8 segmentation from the Scene Editor to the Advanced Modeler, converted it from a primitive object to an editable mesh, and had a detailed tour of the Swift 3D Advanced Modeler interface. If you are unfamiliar with the Swift 3D Advanced Modeler interface, then please read Part 1 before proceeding with this guide. More detail...