Making of

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Making of

Tutorial about modeling, lighting and texturing of ancient passage.


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  • Category - 3DS Max/Modeling

  • Submitted By - Devesh Khanna

  • Submitted on - 2008-03-29 10:24:10


Most of the objects in the scene were poly modeled. I believe poly modeling is more flexible and a commonly used technique in similar scenes as it facilitates the process of laying out UVs later on. I had to use other techniques like Splines and Loft objects. I find it more convenient to set up the camera angle at early stages so that you don’t have to model what is not visible to the camera    More detail...

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