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Total Hits: 12635
Total Votes: 139 votes
Category: 3DS Max/Modeling
Submitted on: 2008-03-29 10:24:10
Submitted By: Devesh Khanna
Description:Most of the objects in the scene were poly modeled. I believe poly modeling is more flexible and a commonly used technique in similar scenes as it facilitates the process of laying out UVs later on. I had to use other techniques like Splines and Loft objects. I find it more convenient to set up the camera angle at early stages so that you don’t have to model what is not visible to the camera More detail...