Making a game: The Design

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Making a game: The Design

In part one of the series, we created the game idea that is to be the focus of this article series.
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  • Category: C and C++/Game Programming

  • Submitted on: 2008-04-16 02:11:44

  • Submitted By: Shekhar

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Since this is an important topic, we’ll discuss it first. Feature creep is an expression used to describe the want or need by the designer to add in too many "cool" things to spice up the game. The problem? Well, it’s rather complicated. First off, feature creep is a great way to extend development time unnecessarily. Secondly, some of the features the designer chooses to include have absolutely no impact on the way the game is played. This is the worst aspect of feature creep. Adding in things that do not improve gameplay is simply a waste of time and resources.    More detail...

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