Fast Puffy Type Explosions
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Total Votes: 154 votes
Submitted on: 2008-04-24 02:26:30
Submitted By: Devesh Khanna
Description:First set dynamic menu set. Go to Fluid Effects/Create 3d container.
This fluid will be driven by animation of some shading parameters. There’s no need to use simulation data. That’s non dynamic fluid. It’s faster then dynamic but less accurate. It’s good for fast explosions like anti aircraft shell explosions for example.
Go to shading tab, set color to dark gray, its input to constant, set incandescence from bright yellow via red to black and its input to center gradient. Set opacity to like this in picture below. It's input is also center gradient.
Input graphs let you define the shape of the falloff for color, incandescence and transparency. Right side is the center of the fluid, and left is boundary. Move input bias slider to offset the graph. More detail...