Displacement Power in Reyes Mode
Advertisements
| Top Tutorials | New Tutorials | Submit | Login | Register |
Tutorial Detail
Displacement Power in Reyes Mode
Examples of True Displacement with Pixar Renderman. But the same principles can be applied to other renders as well.http://en.9jcg.com/comm_pages/blog_content-art-35.htm
Total Hits: 2497
Total Votes: 36 votes
Category: Maya/Lighting
Submitted on: 2008-04-21 11:51:08
Submitted By: Devesh Khanna
Description:
One of the things that the Renderman power lies behind is True Displacement. Using Displacement we can add geometric surface details, those ones that are difficult or impractical to build and work on in the 3D scene. Displacement shaders move vertices in render time based on parameters you can define in shader. More detail...Rating Detail
| Stars | Percentage | Total Vote |
|---|---|---|
![]() |
![]() ![]() 16.67% |
6 |
![]() ![]() |
![]() ![]() 16.67% |
6 |
![]() ![]() ![]() |
![]() ![]() 16.67% |
6 |
![]() ![]() ![]() ![]() |
![]() ![]() 16.67% |
6 |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() 16.67% |
6 |





16.67%

16.67%

16.67%

16.67%

16.67%