Flex - Rotate3D Effect
Introduction
The Rotate3D class rotate a target object in three dimensions around the x, y, or z axes. The rotation occurs around the transform center of the target.
Class declaration
Following is the declaration for spark.effects.Rotate3D class:
public class Rotate3D extends AnimateTransform3D
Public properties
| S.N. | Property & Description |
|---|---|
| 1 | angleXFrom : Number The starting angle of rotation of the target object around the x axis, expressed in degrees. |
| 2 | angleXTo : Number The ending angle of rotation of the target object around the x axis, expressed in degrees. |
| 3 | angleYFrom : Number The starting angle of rotation of the target object around the y axis, expressed in degrees. |
| 4 | angleYTo : Number The ending angle of rotation of the target object around the y axis, expressed in degrees. |
| 5 | angleZFrom : Number The starting angle of rotation of the target object around the z axis, expressed in degrees. |
| 6 | angleZTo : Number The ending angle of rotation of the target object around the z axis, expressed in degrees. |
Public methods
| S.N. | Method & Description |
|---|---|
| 1 | Rotate3D(target:Object = null) Constructor. |
Methods inherited
This class inherits methods from the following classes:
spark.effects.AnimateTransform3D
spark.effects.AnimateTransform
spark.effects.Animate
mx.effects.Effect
flash.events.EventDispatcher
Object
Flex Rotate3D Effect Example
Let us follow the following steps to check usage of Rotate3D Effect in a Flex application by creating a test application:
| Step | Description |
|---|---|
| 1 | Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in the Flex - Create Application chapter. |
| 2 | Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged. |
| 3 | Compile and run the application to make sure business logic is working as per the requirements. |
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%" minWidth="500" minHeight="500"
>
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
private function applyRotateProperties():void {
rotateEffect.play();
}
]]>
</fx:Script>
<fx:Declarations>
<s:Rotate3D id="rotateEffect" target="{imageFlex}"
angleXFrom="0.0" angleXTo="{Number(rotateX.text)}"
angleYFrom="0.0" angleYTo="{Number(rotateY.text)}"
angleZFrom="0.0" angleZTo="{Number(rotateZ.text)}"
/>
</fx:Declarations>
<s:BorderContainer width="630" height="480" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50"
horizontalAlign="center" verticalAlign="middle">
<s:Label id="lblHeader" text="Effects Demonstration"
fontSize="40" color="0x777777" styleName="heading"/>
<s:Panel id="rotate3DPanel" title="Using Rotate3D Effect"
width="500" height="300">
<s:layout>
<s:HorizontalLayout gap="10" verticalAlign="middle"
horizontalAlign="center"/>
</s:layout>
<s:VGroup top="10" left="15">
<s:HGroup verticalAlign="middle">
<s:Label text="Rotate By X:" width="70"/>
<s:TextInput id="rotateX" text="45.0" width="50"/>
</s:HGroup>
<s:HGroup verticalAlign="middle">
<s:Label text="Rotate By Y:" width="70"/>
<s:TextInput id="rotateY" text="15.0" width="50"/>
</s:HGroup>
<s:HGroup verticalAlign="middle">
<s:Label text="Rotate By Z:" width="70"/>
<s:TextInput id="rotateZ" text="15.0" width="50"/>
</s:HGroup>
<s:Button label="Apply Properties"
click="applyRotateProperties()"/>
</s:VGroup>
<s:Image id="imageFlex"
source="http://www.tutorialspoint.com/images/flex-mini.png"
height="200" width="200"/>
</s:Panel>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try it online ]