Flex - Menu Control
Introduction
The Menu control creates a pop-up menu of singly selectable choices or menu-items. The popped up menu can have as many levels of submenus as needed.
Class declaration
Following is the declaration for mx.controls.Menu class:
public class Menu
extends List
implements IFocusManagerContainer
Public properties
| S.N. | Property & Description |
|---|---|
| 1 | dataDescriptor : IMenuDataDescriptor The object that accesses and manipulates data in the data provider. |
| 2 | hasRoot : Boolean [read-only] A flag that indicates that the current data provider has a root node; for example, a single top node in a hierarchical structure. |
| 3 | parentMenu : Menu The parent menu in a hierarchical chain of menus, where the current menu is a submenu of the parent. |
| 4 | showRoot : Boolean A Boolean flag that specifies whether to display the data provider's root node. |
Public methods
| S.N. | Method & Description |
|---|---|
| 1 | Menu() Constructor. |
| 2 | createMenu(parent:DisplayObjectContainer, mdp:Object, showRoot:Boolean = true):Menu [static] Creates and returns an instance of the Menu class. |
| 3 | hide():void Hides the Menu control and any of its submenus if the Menu control is visible. |
| 4 | popUpMenu(menu:Menu, parent:DisplayObjectContainer, mdp:Object):void [static] Sets the dataProvider of an existing Menu control and places the Menu control in the specified parent container. |
| 5 | show(xShow:Object = null, yShow:Object = null):void Shows the Menu control. |
Protected Methods
| S.N. | Method & Description |
|---|---|
| 1 | makeListData(data:Object, uid:String, rowNum:int):BaseListData [override] Creates a new MenuListData instance and populates the fields based on the input data provider item. |
| 2 | measure():void [override] Calculates the preferred width and height of the Menu based on the widths and heights of its menu items. |
| 3 | setMenuItemToggled(item:Object, toggle:Boolean):void Toggles the menu item. |
Events
| S.N. | Event & Description |
|---|---|
| 1 | change Dispatched when selection changes as a result of user interaction. |
| 2 | itemClick Dispatched when a menu item is selected. |
| 3 | itemRollOut Dispatched when a user rolls the mouse out of a menu item. |
| 4 | itemRollOver Dispatched when a user rolls the mouse over a menu item. |
| 5 | menuHide Dispatched when a menu or submenu is dismissed. |
| 6 | menuShow Dispatched when a menu or submenu opens. |
Methods inherited
This class inherits methods from the following classes:
mx.controls.List
mx.controls.listClasses.ListBase
mx.core.ScrollControlBase
mx.core.UIComponent
mx.core.FlexSprite
flash.display.Sprite
flash.display.DisplayObjectContainer
flash.display.InteractiveObject
flash.display.DisplayObject
flash.events.EventDispatcher
Object
Flex Menu Control Example
Let us follow the following steps to check usage of Menu control in a Flex application by creating a test application:
| Step | Description |
|---|---|
| 1 | Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in the Flex - Create Application chapter. |
| 2 | Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged. |
| 3 | Compile and run the application to make sure business logic is working as per the requirements. |
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%" minWidth="500" minHeight="500"
>
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import mx.controls.Menu;
import mx.events.MenuEvent;
protected var menu:Menu;
protected function showMenu(event:MouseEvent):void
{
menu = Menu.createMenu(null, menuData, false);
menu.labelField="@label";
menu.show(mainContainer.x+menuPanel.x+ 2,
mainContainer.y +menuPanel.y+32);
menu.addEventListener(MenuEvent.CHANGE,onMenuChange);
}
protected function hideMenu(event:MouseEvent):void
{
menu.hide();
}
protected function onMenuChange(event:MenuEvent):void
{
lblSelected.text = event.label;
}
]]>
</fx:Script>
<fx:Declarations>
<fx:XML format="e4x" id="menuData">
<root>
<menuitem label="Menu Item A" >
<menuitem label="SubMenu Item A 1" enabled="false"/>
<menuitem label="SubMenu Item A 2"/>
</menuitem>
<menuitem label="Menu Item B" type="check" toggled="true"/>
<menuitem label="Menu Item C" type="check" toggled="false"/>
<menuitem type="separator"/>
<menuitem label="Menu Item D" >
<menuitem label="SubMenu Item D 1" type="radio"
groupName="one"/>
<menuitem label="SubMenu Item D 2" type="radio"
groupName="one" toggled="true"/>
<menuitem label="SubMenu Item D 3" type="radio"
groupName="one"/>
</menuitem>
</root>
</fx:XML>
</fx:Declarations>
<s:BorderContainer width="630" height="480" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50"
horizontalAlign="center" verticalAlign="middle">
<s:Label id="lblHeader" text="Complex Controls Demonstration"
fontSize="40" color="0x777777" styleName="heading"/>
<s:Panel id="menuPanel" title="Using Menu" width="500"
height="300">
<s:layout>
<s:VerticalLayout gap="10" verticalAlign="middle"
horizontalAlign="center"/>
</s:layout>
<s:HGroup>
<s:Button label="Show Menu" click="showMenu(event)" />
<s:Button label="Hide Menu" click="hideMenu(event)" />
</s:HGroup>
<s:HGroup>
<s:Label text="Menu Item selected:" />
<s:Label id="lblSelected" fontWeight="bold"/>
</s:HGroup>
</s:Panel>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try it online ]