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Sockets allow communication between two different processes on the same or different machines. To be more precise, it's a way to talk to other computers using standard Unix file descriptors. In Unix, every I/O actions are done by writing or reading to a file descriptor. A file descriptor is just an integer associated with an open file and it can be a network connection, a text file, a terminal, or something else.
To a programmer a socket looks and behaves much like a low level file descriptor. This is because commands such as read() and write() work with sockets in the same way they do with files and pipes. The differences between sockets and normal file descriptors occurs in the creation of a socket and through a variety of special operations to control a socket.
Sockets were first introduced in 2.1BSD and subsequently refined into their current form with 4.2BSD. The sockets feature is now available with most current UNIX system releases.
A Unix Socket is used in a client server application frameworks. A server is a process which does some function on request from a client. Most of the application level protocols like FTP, SMTP and POP3 make use of Sockets to establish connection between client and server and then for exchanging data.
There are four types of sockets available to the users. The first two are most commenly used and last two are rarely used.
Processes are presumed to communicate only between sockets of the same type but there is no restriction that prevents communication between sockets of different types.
Stream Sockets: Delivery in a networked environment is guaranteed. If you send through the stream socket three items "A,B,C", they will arrive in the same order - "A,B,C". These sockets use TCP (Transmission Control Protocol) for data transmission. If delivery is impossible, the sender receives an error indicator. Data records do no have any boundaries.
Datagram Sockets: Delivery in a networked environment is not guaranteed. They're connectionless because you don't need to have an open connection as in Stream Sockets - you build a packet with the destination information and send it out. They use UDP (User Datagram Protocol).
Raw Sockets: provides users access to the underlying communication protocols which support socket abstractions. These sockets are normally datagram oriented, though their exact characteristics are dependent on the interface provided by the protocol. Raw sockets are not intended for the general user; they have been provided mainly for those interested in developing new communication protocols, or for gaining access to some of the more esoteric facilities of an existing protocol.
Sequenced Packet Sockets: They are similar to a stream socket, with the exception that record boundaries are preserved. This interface is provided only as part of the Network Systems (NS) socket abstraction, and is very important in most serious NS applications. Sequenced-packet sockets allow the user to manipulate the Sequence Packet Protocol (SPP) or Internet Datagram Protocol (IDP) headers on a packet or a group of packets either by writing a prototype header along with whatever data is to be sent, or by specifying a default header to be used with all outgoing data, and allows the user to receive the headers on incoming packets.
In next few chapters I will make a background to write our Server and Client examples using socket. If you directly want to jump to see how to write a client and server then you can do but it is not recommended. I would strongly suggest to complete these few chapters to make your base and then start doing programming.
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